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04-25-25 07:21 PM |
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0 users reading Super Mario Galaxy 2 - Help Thread | 1 bot |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 354/1217 EXP: 2701181 Next: 27619 Since: 03-26-14 Last post: 3030 days ago Last view: 1751 days ago |
Posted by legomariofanatic Oh sorry. But could you please... calm down a bit? |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 23/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by Splitwirez ...Ummm, Nuntius Novus allows you to edit the in-game messages. I want t edit the names of the Stars. (i.e. I want to change Think Before You Shake (Flip-Swap Galaxy) to Flip-N-Spin.) How would I do that??? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 355/1217 EXP: 2701181 Next: 27619 Since: 03-26-14 Last post: 3030 days ago Last view: 1751 days ago |
Go to /LocalizeData/UsEnglish/MessageData/SystemMessage.arc.
Extract SystemMessage.arc and you'll get many MSBT files. ScenarioName.msbt has all galaxies scenario name, GalaxyName.msbt has all the names for the galaxies and GalaxyNameShort.msbt has the short names for the galaxies. So edit ScenarioName.msbt with Nuntius Novus and you'll see "Think before you shake" somewhere. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3373/3604 EXP: 14793807 Next: 74553 Since: 07-07-12 From: Colorado Last post: 3467 days ago Last view: 1624 days ago |
Posted by Rainbow Mario ^ This. It works with all text in SMG2. You just have to know where to look. ____________________ "I hate playing musical chats" ~ Quote of the month |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 24/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
..Well, I've been moving around the Green Stars in the game, and I came across 3 problems that I don't know how to fix:
1. In Hightail Falls Galaxy, Green Star 3 does not appear on the Star Select screen, and the game doesn't count it as a Star. (It DOES appear in the Galaxy, however.) 2. I placed a Launch Star in Stone Cyclone Galaxy with a path, but the path appears WRONG in-game. 3. Not really a problem, but, how do you add a checkpoint to a Galaxy? Thanks?! ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3375/3604 EXP: 14793807 Next: 74553 Since: 07-07-12 From: Colorado Last post: 3467 days ago Last view: 1624 days ago |
1) looks like scenariodata is corrupted or something
2) how many points does it have? How is it "wrong"? 3) checkpoint = RestartObj (midway flag) or adding another "Mario" as a Starting Point. ____________________ "I hate playing musical chats" ~ Quote of the month |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 25/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by NWPlayer123 1. The scenariodata for BigWaterFallGalaxy is corrupted?!?!?! How do I un-corrupt it??? 2. The launch star in MadnessOnimasuGalaxy has points 0, 1, 2, 3, and 4. It leads to a secret area where the Power Star is. However, the launch star (and the Power Star) don't appear until you collect all 5 Silver Stars in the galaxy. If you want, I can show you a picture of this... 3. I know that, but, what settings does the checkpoint need?? (I'm trying to add it to the small planet between Bouldergiest and Fiery Dino Piranha in the Boss Blitz Galaxy.) ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 3129/4661 EXP: 21758063 Next: 78538 Since: 07-07-12 Last post: 1714 days ago Last view: 727 days ago |
1. It's not. You just did something wrong.
2. Cool. ![]() 3. RestartObj needs an obj_arg0 of the ID of the starting point. ____________________ a |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 26/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by Luigi 1: What do I do wrong? 2: Actually, I just realized that the launch star and the path for it are NOT in the same zone... Oops! 3: Thanks for the info! ![]() EDIT: How do I add gravity to a planet/zone in a galaxy??? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 364/1217 EXP: 2701181 Next: 27619 Since: 03-26-14 Last post: 3030 days ago Last view: 1751 days ago |
Click Add Object > Gravity then choose one from the gravity category. Look in the Object Database for what type of gravity you'd use. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 27/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by Rainbow Mario I meant: What settings does the "Local Planer Gravity Point" need??? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 370/1217 EXP: 2701181 Next: 27619 Since: 03-26-14 Last post: 3030 days ago Last view: 1751 days ago |
Try to just add one without any settings, if that doesn't work, try to look in other galaxies that have the same gravity and look into their settings. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 28/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by Rainbow Mario What do I use to extract SystemMessage.arc ??? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 377/1217 EXP: 2701181 Next: 27619 Since: 03-26-14 Last post: 3030 days ago Last view: 1751 days ago |
Open arcTools.exe and click "Extract an arc" and choose the arc you want to extract - SystemMessage. When you done that you'll see many MSBT files. When you're done and you have edit the ones you want, create a folder named EXACTLY "SystemMessage" and put everything you got when you extracted in the folder. Then open arcTools again and click "Repack an arc" and click on the SystemMessage folder.
You can find arcTools here in the category "Extracting & packing". The pack was made by SunakazeKun. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 29/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by Rainbow Mario Thanks!!! ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69 ![]() Posts: 303/1207 EXP: 2736330 Next: 133413 Since: 08-28-13 From: ._______________. Last post: 2328 days ago Last view: 1937 days ago |
Posted by legomariofanatic Just thought I'd add that there are other tools for working with ARCs. I use WiiExplorer. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 30/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by legomariofanatic Posted by Rainbow Mario Well, the gravity controller works! HOORAY!!! But, the camera in the area/zone is screwed up. How do I fix that?? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3377/3604 EXP: 14793807 Next: 74553 Since: 07-07-12 From: Colorado Last post: 3467 days ago Last view: 1624 days ago |
You'll have to edit that manually with Anarchy. Find it here. There isn't much documentation (AFAIK, go talk to rean) so you're on your own for cameras. ____________________ "I hate playing musical chats" ~ Quote of the month |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 31/147 EXP: 112077 Next: 4082 Since: 06-28-14 From: United States Last post: 2828 days ago Last view: 2802 days ago |
Posted by NWPlayer123 Oh... Well, OK...? Another problem I encountered: I added a new section to Supermassive Galaxy where you have to collect Star Chips in order to create a launch star leading to the galaxy's Hidden Star. The problem is that the galaxy crashes everytime I select any Star from the menu. What do I do??? ![]() ![]() ![]() ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69 ![]() Posts: 312/1207 EXP: 2736330 Next: 133413 Since: 08-28-13 From: ._______________. Last post: 2328 days ago Last view: 1937 days ago |
Posted by legomariofanatic I'll hazard a guess: Star Chips aren't in the UseResource file. Use anarchy to add them. Not sure how to explain that in a post. Maybe it't time I wrote my first tutorial? |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
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