Views: 19,987,551 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-18-24 07:44 AM |
Guest: |
0 users reading SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | 1 bot |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1111/1207 EXP: 2613909 Next: 114891 Since: 08-28-13 From: ._______________. Last post: 1955 days ago Last view: 1565 days ago |
Posted by Kazeshin Unless you made it really fun... |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 72/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
there is no way that having to wait 3 seconds for mario to fall down after jumping would be more fun than regular gameplay through a longer period of time. |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1112/1207 EXP: 2613909 Next: 114891 Since: 08-28-13 From: ._______________. Last post: 1955 days ago Last view: 1565 days ago |
Posted by Kazeshin Unless you used it correctly... You could use it to have the player glide past obstacles to reach the next area, or to navigate between moving grates, or in combination with something akin to pull stars (if you've added anything of the sort, idk, I missed a lot of stuff earlier on), or...with wall jumping between distant moving platforms, or you could have the player use some means of increasing their forward momentum to basically pull repeated long jumps, but faster and farther!! I certainly think it has possibilities. However, using it level-wide might not work so well, so having it be restricted to certain areas (e.g. the rest of the level has artificial gravity? Idk .-. ) might be a good move. Just my thoughts on the matter ^-^ Not trying to make you do it or want to do it, I just feel that low gravity could have possibilities and wanted to see if perhaps some of these ideas may inspire you or...something... ...then again, I have no sense of the limits of what you can do, so if this is just beyond your abilities, then...sorry about that .-. Uh, sorry. If you'd prefer me to just shut up about it, just say so and I will .____. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 73/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
there is nothing you could come up with that's beyond my limitations.
yeah, a seperate low gravity area would be fun, but having it low gravity on one part of the moon, but not on the others would be very weird and inconsistent. in the end the only thing you can do with floaty jumps is "bigger" obstacles and that is not enough to justify floaty jumps in 4 or 5 levels. |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1113/1207 EXP: 2613909 Next: 114891 Since: 08-28-13 From: ._______________. Last post: 1955 days ago Last view: 1565 days ago |
Posted by Kazeshin :DDDDDDDDDDD Posted by Kazeshin Hmm... ...maybe there's planet-wide artificial gravity, but something is wrong with it, resulting in some areas being unaffected? Idk...I guess I was more thinking it'd be interesting as an extended falling scenario with lots of obstacles or whatever, rather than actually jumping .__. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 74/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
i forgot to mention, a fully functional yoshi with egg throwing and licking enemies is in this romhack too. |
NintendoFan |
| ||
Normal user Level: 42 Posts: 138/403 EXP: 483015 Next: 38347 Since: 07-15-14 Last post: 2298 days ago Last view: 2292 days ago |
The hack looks cool.
I remember on TCRF how it mentioned(or theorized, it'd been a long time since I read that article) that Yoshi was originally going to be rideable in SM64 due to the unused Yoshi egg graphic - Looks like you made that a reality, but I wonder how well it handles. ____________________ A nobody. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 75/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
Posted by NintendoFan it handles perfectly well, it's pretty much exactly how you'd expect it to work. |
Hiccup |
| ||
Normal user Level: 58 Posts: 538/815 EXP: 1515348 Next: 62198 Since: 09-06-12 Last post: 1683 days ago Last view: 39 days ago |
Posted by NintendoFan One of the devs did say that yoshi had (or was going to have, until it was scrapped) a greater role in the game. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 76/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
sadly, there is no code of those left in the game that we found. We've inspected roughly 99% of the code so far - so i really don't think we are gonna find anything. Other things, like the beta trampoline, still had code left in the rom. |
Trilly2Busy |
| ||
Member Normal user Level: 9 Posts: 7/13 EXP: 2564 Next: 598 Since: 02-07-16 Last post: 2782 days ago Last view: 2775 days ago |
Any plans of multiplayer? or playable characters other than Mario?
(Huge fan of yours btw, played every rom hack you released and been following this project since the beginning on smw central lol) |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 77/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
i have no interest in multiplayer, more playable characters might be a thing, but then just as a bonus and not as an actual thing relevant to getting the stars in the game. |
Trilly2Busy |
| ||
Member Normal user Level: 9 Posts: 8/13 EXP: 2564 Next: 598 Since: 02-07-16 Last post: 2782 days ago Last view: 2775 days ago |
Posted by Kazeshin That's the best way to do it. I noticed earlier you said nothing is beyond your limitations, and I know you just said you have no interest in multiplayer, but I was thinking maybe a battle mode or race mode could be cool for multiplayer? Just an idea, but I understand if that doesn't interest you either. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 78/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
that'd be alot of work for basically no gain. |
NintendoFan |
| ||
Normal user Level: 42 Posts: 141/403 EXP: 483015 Next: 38347 Since: 07-15-14 Last post: 2298 days ago Last view: 2292 days ago |
Posted by Trilly2Busy I think you're getting way ahead of yourself. I don't really think multiplayer will fit well in this hack anyway. ____________________ A nobody. |
Trilly2Busy |
| ||
Member Normal user Level: 9 Posts: 9/13 EXP: 2564 Next: 598 Since: 02-07-16 Last post: 2782 days ago Last view: 2775 days ago |
Posted by Kazeshin Understood. Lastly, will any other Mario characters be appearing as either bosses or NPC's? Referring to characters like Wario, Waluigi, bowser Jr, Daisy etc |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 79/105 EXP: 63531 Next: 4192 Since: 10-01-14 Last post: 459 days ago Last view: 212 days ago |
yes, though certainly not the ones you would expect. the characters that appear are mostly ones that existed 20 years ago. |
Trilly2Busy |
| ||
Member Normal user Level: 9 Posts: 10/13 EXP: 2564 Next: 598 Since: 02-07-16 Last post: 2782 days ago Last view: 2775 days ago |
Cool! Can't wait to see, and hopefully you make that October release man! |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1117/1207 EXP: 2613909 Next: 114891 Since: 08-28-13 From: ._______________. Last post: 1955 days ago Last view: 1565 days ago |
Just don't rush it to make a deadline ._. |
Shilz |
| ||
Member Normal user Level: 11 Posts: 9/21 EXP: 5302 Next: 683 Since: 12-26-15 Last post: 2520 days ago Last view: 2449 days ago |
Posted by Kazeshin Beautiful. /late |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
Page rendered in 0.032 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 142/142, time: 0.016 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |