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04-23-24 09:11 AM |
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0 users reading [Comet Chasm Galaxy] Comet Chasm Level Design | 1 bot |
Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Level Design | Hide post layouts | New reply |
Yoyoman |
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still an idiot Level: 24 Posts: 34/106 EXP: 69890 Next: 8235 Since: 01-30-13 Last post: 3295 days ago Last view: 2118 days ago |
Posted by Polari But can we have mario long jump through the bridge for speed? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1048/9019 EXP: 56246581 Next: 241063 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 13 hours ago |
Posted by Yoyoman Duh, people are free to long jump if they want. Oh and didn't I tell you to not post silly crap like that, in another thread? Because it applies to the whole board. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 995/2178 EXP: 6555634 Next: 95030 Since: 12-02-12 Last post: 395 days ago Last view: 395 days ago |
I think this should be our main focus galaxy right now. It's got a good design so far, and we just need to make the "model jump". Status: It was really, really fun, guys - thanks for the ride!
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Yoyoman |
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still an idiot Level: 24 Posts: 35/106 EXP: 69890 Next: 8235 Since: 01-30-13 Last post: 3295 days ago Last view: 2118 days ago |
Posted by Mega-Mario Well the bridge is broken in this galaxy and you would have LONG JUMP to get across and no you DIDN'T tell me not to post silly crap like that. Other people do it too, so stop acting like I'm the only one! Now back to topic, I think the second star should have comets shooting out of the chasm just to mix it up. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1049/9019 EXP: 56246581 Next: 241063 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 13 hours ago |
Posted by Yoyoman Oh, nevermind my post then. Posted by Yoyoman I did, but it's in this very thread, actually. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 996/2178 EXP: 6555634 Next: 95030 Since: 12-02-12 Last post: 395 days ago Last view: 395 days ago |
The comets shooting out thing sounds like more of an aesthetic background element more than a level mechanic, if it's even possible. Status: It was really, really fun, guys - thanks for the ride!
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Yoyoman |
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gc |
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Member Normal user Level: 55 Posts: 242/721 EXP: 1246256 Next: 67933 Since: 12-18-12 Last post: 3775 days ago Last view: 3736 days ago |
Yes. I was thinking of the "comets" being that background shooting star effect, plus loads of those real shooting stars that drop starbits upon landing.
Possibly, Star 1- Escaping the chasm Star 2- Crossing the chasm Edit: Does anybody want to design it? This seems to have the most different ideas in W1. -A huge round planet with a huge chasm in it -A village of Yoshis -a broken bridge across a chasm ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1594/3604 EXP: 14200599 Next: 208287 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
Well of course, the first world or so will spam starbits at you. ____________________ "I hate playing musical chats" ~ Quote of the month |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 89/421 EXP: 555690 Next: 9356 Since: 12-24-12 From: Super Hyrule Land Last post: 2806 days ago Last view: 2078 days ago |
Posted by NoSkinnedKoopa Alright I personally think this conecept/micro-design would be very accurate for this galaxy. Let me add some more to it. After strolling along in the village, Mario and Yoshi find the Elder Yoshi NPC. He says, "We've been having problems with things in the chasm. Sometimes at night, I see enemies climb out of it. Please go ahead and figure this out!" Then you find the Launch Fruit. Yoshi pulls off the fruit and eats it, thus, turning into a launch star. You blast off in the launch star and land on another planet. On this planet, you see a huge canyon/gap which is the chasm created by the comet. You follow a path that leads you down into the abyss, finding some enemies there as well. You use Yoshi's skills such as Flower Grappling to find your way through the abyss of the chasm. You then find the core of it all. (Not exactly sure about this part, I need feedback's help.) An oversized Magikoopa with some other ones near it. Behind them, the Star trapped inside a shield/barrier that requires the obliteration of the Magikoopas. Here's the gimmick that requires Yoshi. Each Magikoopa is high upon tall rocks. Mario cannot reach them on his own. After the Magikoopas throw a fireball and/or goomba, they move around. Their path is only among the tall rocks. But, there are grappling flowers near the rocks to help you get up to reach them. Once you defeat them all, the Star's shield goes away, and it is yours. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1612/3604 EXP: 14200599 Next: 208287 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
Posted by NoSkinnedKoopa That is an awesome concept ____________________ "I hate playing musical chats" ~ Quote of the month |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1049/2178 EXP: 6555634 Next: 95030 Since: 12-02-12 Last post: 395 days ago Last view: 395 days ago |
Yoshi NPCs? Is it safe to be working stuff like that into current designs? Status: It was really, really fun, guys - thanks for the ride!
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1614/3604 EXP: 14200599 Next: 208287 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
Yes ._. That will be one of the first things we will probably go for in terms of reverse engineering ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1565/3627 EXP: 14050893 Next: 357993 Since: 12-24-12 Last post: 2263 days ago Last view: 2203 days ago |
How will we program the AI for Yoshi? Its never been done in a 3D mario game. ____________________
-MG3- IS HERE |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1615/3604 EXP: 14200599 Next: 208287 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
?
It works the exact same way as any other NPC. I have no idea what you are talking about. ____________________ "I hate playing musical chats" ~ Quote of the month |
Cirnya |
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Member Normal user Level: 30 Posts: 149/177 EXP: 150826 Next: 15043 Since: 01-28-13 Last post: 3950 days ago Last view: 3950 days ago |
Posted by mariogalaxythree http://www.youtube.com/watch?v=2fAHJsHamUk Watch this, then. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1578/3627 EXP: 14050893 Next: 357993 Since: 12-24-12 Last post: 2263 days ago Last view: 2203 days ago |
I actually played SM64DS instead of SM64... I totally forgot about that.
Now BTT ____________________
-MG3- IS HERE |
gc |
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Member Normal user Level: 55 Posts: 257/721 EXP: 1246256 Next: 67933 Since: 12-18-12 Last post: 3775 days ago Last view: 3736 days ago |
Posted by NWPlayer123 Yep. Only thing is, the huge Magikoopa... It should probably be just slightly larger (killing a huge one with one hit would be anticlimatic), and be on higher columns than the rest. Wait, the Goombas will just fall down. The magikoopas won't be attacking very well. Hmm. EDIT: Well, the Goombas could fall onto the columns and be effective...Eh. Great idea. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1060/2178 EXP: 6555634 Next: 95030 Since: 12-02-12 Last post: 395 days ago Last view: 395 days ago |
What huge Magikoopa? There were none in his design... Status: It was really, really fun, guys - thanks for the ride!
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gc |
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Member Normal user Level: 55 Posts: 264/721 EXP: 1246256 Next: 67933 Since: 12-18-12 Last post: 3775 days ago Last view: 3736 days ago |
He did mention "an oversized" one.
Meh. Anyway, this galaxy should be only of the most important ones in W1. Ideally, it should be designed quickly. Any takers? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Level Design | Hide post layouts | New reply |
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