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04-24-24 06:30 AM
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0 users reading [Comet Chasm Galaxy] Comet Chasm Level Design | 1 bot

Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Level Design Hide post layouts | New reply

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Yoyoman
Posted on 02-07-13 09:43 PM (rev. 2 of 02-08-13 02:27 AM) Link | #14158
Like I said, I have little experience developing games! I said that on "Introductions" thread.

Stygmax
Posted on 02-07-13 09:46 PM Link | #14159
Posted by Yoyoman
Like I said, I have little experience developing games! I thatsaid on "Introductions" thread.


None of us have experience developing games. :P Just keep in mind what's possible and what isn't. And carefully consider what would be a good idea before you post.

Now, BTT.
Status: It was really, really fun, guys - thanks for the ride!

Yoyoman
Posted on 02-08-13 01:22 AM (rev. 2 of 02-08-13 02:28 AM) Link | #14174
I don't even know how to use an editor to begin with.

SquidEmpress
Posted on 02-08-13 01:33 AM Link | #14175
With the chasm, you will explore the ravine and the ground level above?

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 02-08-13 02:05 AM Link | #14176
Hmm... maybe. Having a bit of variety in the locations isnt a bad idea.

____________________
-MG3- IS HERE


Yoyoman
Posted on 02-08-13 02:26 AM Link | #14182
How do I know that a level has been completely designed?

mariogalaxythree
Posted on 02-08-13 02:27 AM Link | #14185
Its gonna be a long ways away, so you shant worry.

____________________
-MG3- IS HERE


shibboleet
Posted on 02-08-13 02:28 AM Link | #14186
...you look in the Star # threads.

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a

gc
Posted on 02-08-13 02:29 AM Link | #14187
Posted by HolyRomanEmperorTatan
With the chasm, you will explore the ravine and the ground level above?

Well...that was my original idea...but with the "ravine" being ginormous. Say, high enough to block half the sky.



____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Cirnya
Posted on 02-08-13 02:30 AM Link | #14190
Posted by Yoyoman
How do I know that a level has been completely designed?


You can try a thing I like to call reading!

Stygmax
Posted on 02-08-13 02:31 AM Link | #14191
Posted by Cirnya
Posted by Yoyoman
How do I know that a level has been completely designed?


You can try a thing I like to call reading!


Seriously, stop. Don't offend other users, it's, well, offensive.
Status: It was really, really fun, guys - thanks for the ride!

mariogalaxythree
Posted on 02-08-13 02:32 AM Link | #14194
So is this galaxy gonna be mainly just one, big planet?

Ninja'd - please try to put more quality in your posts.

____________________
-MG3- IS HERE


MK7tester
Posted on 02-08-13 02:34 AM Link | #14196
Posted by Stygmax
Posted by Cirnya
Posted by Yoyoman
How do I know that a level has been completely designed?


You can try a thing I like to call reading!


Seriously, stop. Don't offend other users, it's, well, offensive.


Don't backseat mod anyways.

Back to topic.

Yoyoman
Posted on 02-08-13 02:37 AM Link | #14199
Are we allowed to implement a boss into Comet Chasm Galaxy? Because I have an idea!

SquidEmpress
Posted on 02-08-13 02:38 AM Link | #14200
As of now, importing bosses causes data corruption.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MK7tester
Posted on 02-08-13 02:38 AM Link | #14201
Umm, could you tell your idea first?

mariogalaxythree
Posted on 02-08-13 02:40 AM Link | #14202
Please do. Nothing bad at all about posting ideas.

____________________
-MG3- IS HERE


Yoyoman
Posted on 02-08-13 02:57 AM Link | #14215
SuperStarLight, here's my idea. There'll be a boss at the end of the level called "Commander Comet." A toad will be commenting on how bright it is. Commander Comet can be the sprite-edit counterpart of Baron Brrr, having a bright glowing body. He can shoot out balls of fire, ice and dirt. He summon li'l cinders and li'l brrrs. He'll basically be based on Baron Brrr and after you defeat him he'll either turn into a prankster comet or explode star bits like a starbag does. And you'll get the star out of him.

SquidEmpress
Posted on 02-08-13 03:05 AM Link | #14226
The closest thing to dirt projectiles are Squizzard's sand balls, Bouldergeist's rocks, and Octoomba's rocks.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


Stygmax
Posted on 02-08-13 03:05 AM Link | #14227
Posted by Yoyoman
SuperStarLight, here's my idea. There'll be a boss at the end of the level called "Commander Comet." A toad will be commenting on how bright it is. Commander Comet can be the sprite-edit counterpart of Baron Brrr, having a bright glowing body. He can shoot out balls of fire, ice and dirt. He summon li'l cinders and li'l brrrs. He'll basically be based on Baron Brrr and after you defeat him he'll either turn into a prankster comet or explode star bits like a starbag does. And you'll get the star out of him.


We can't add new bosses. And Baron Brrr wasn't in SMG2, he'd be hell to import.
Status: It was really, really fun, guys - thanks for the ride!
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Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Level Design Hide post layouts | New reply

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