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Splitwirez
Posted on 05-03-15 01:37 AM Link | #59460
Posted by MeTheMarioMan
Okay I tried a BDL of a Bob-omb, scaled it up in Sketchup, and it worked.

So I guess this means my custom model BDL is messed up. But I don't know what it could be just by looking at it.

2manyVertices4theGame?

[translation]Too many vertices for the game to handle?[/translation]

KoopaTroopaMan
Posted on 05-03-15 07:24 AM Link | #59466
Try to place your model in a level and look if the game can load it.

MeTheMarioMan
Posted on 05-03-15 07:55 PM Link | #59468
Splitwirez: Maybe. I took a fraction of the model to reduce the number of vertices, but it still didn't work.

GalaxyHacker: I did that already, and it worked.

KoopaTroopaMan
Posted on 05-03-15 09:21 PM (rev. 2 of 05-03-15 09:22 PM) Link | #59469
That is really weird. Try to edit the worldmap and scale it down in ScaleMin and ScaleMax.

MeTheMarioMan
Posted on 05-03-15 10:43 PM (rev. 2 of 05-04-15 12:54 AM) Link | #59470
Well, I'll just try to solve it myself, and I'll come back if I need more help. Thanks for your attempts to help, GalaxyHacker.

I have another question now.

Is there a way to make scrolling textures - such as moving lava - for custom models? I've seen the thread Jesse made about it being possible, but I want to know how to do it.

SunakazeKun
Posted on 05-04-15 04:57 AM Link | #59471
Just extract an existing BTK file and hex edit it.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


MeTheMarioMan
Posted on 05-04-15 09:50 PM Link | #59473
Okay, and how exactly do I extract BTK files, and what do I use to hex edit them?

Sorry for the noob questions, but I have no experience in this part of SMG hacking.

Splitwirez
Posted on 05-04-15 11:56 PM Link | #59475
Posted by MeTheMarioMan
Okay, and how exactly do I extract BTK files, and what do I use to hex edit them?

Sorry for the noob questions, but I have no experience in this part of SMG hacking.

Extracting BTK files? Wait, as in pulling them out of an ARC? Just use WiiExplorer, or whatever you prefer. If you mean editing them, then...that's what Hex editing is for. There are no nice tools for it yet, so you'll need a Hex Editor, such as HxD. Beyond that point...I've got nothing, I know nothing about hex editing, beyond navigating HxD's interface, but that's the easy part :P

KoopaTroopaMan
Posted on 05-05-15 05:40 AM Link | #59477
Edit the material names in the file. Before you do that, mark everything in the BTK and tell me the size.

Green Toad
Posted on 05-05-15 06:33 AM (rev. 2 of 05-05-15 07:41 AM) Link | #59478
So before, I could use pyTEX1.py just fine, but now I can't use it because whenever I do a command (e.g, "pyTEX1.py -l inbdl.bdl") it gives an error: "struct.error: unpack requires a string argument of length 2". I believe I'm running Python 2.7.6, if that helps. Did I install a version incompatible with pyTEX1?


Edit: Also, what is the filename of the particle effect for the fire that appears around Mario's hands when he shoots a fireball?

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

KoopaTroopaMan
Posted on 05-05-15 05:48 PM (rev. 2 of 05-05-15 05:49 PM) Link | #59479
I don't know your first error.

For your second question:
I think it's some of these:

FireMarioSpinLight00.jpa
FireMarioSpinLight01.jpa
FireMarioSpinLight02.jpa
FireMarioSpinLight03.jpa
FireMarioThrow00.jpa
FireMarioThrow01.jpa
FireMarioThrow02.jpa
FireMarioThrow03.jpa

Green Toad
Posted on 05-06-15 10:35 AM (rev. 2 of 05-06-15 12:36 PM) Link | #59496
Posted by GalaxyHacker
snip

Is the same for SMG1? I don't think there's any .jpa files inside the .jpc, and there certainly aren't any files that start with "Fire". All of the ones related to the player-character seem to start with "mr_".


Edit: So this is probably an amateur mistake, but I added a Bee Mushroom, an Ice Flower and a Fire Flower to the Comet Observatory for testing purposes, but it makes the game crash. How does it work?

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

KoopaTroopaMan
Posted on 05-06-15 02:52 PM Link | #59500
Posted by Green Toad
Is the same for SMG1? I don't think there's any .jpa files inside the .jpc, and there certainly aren't any files that start with "Fire". All of the ones related to the player-character seem to start with "mr_".


Edit: So this is probably an amateur mistake, but I added a Bee Mushroom, an Ice Flower and a Fire Flower to the Comet Observatory for testing purposes, but it makes the game crash. How does it work?

1. The JPC file is an archive with many JPA files inside. The JPA files have several sections. One of them is TEX1, which is the JPA files' texture. When using PyJPC you need to have Particles.jpc and ParticleNames.bcsv in the Python27 folder. When you run PyJPC and extract the JPC's files there will be a folder named "Particles" which have all JPA files, and a subfolder named "TEX1", which has all the JPA file's TEX1 section turned into files. If you didn't had ParticleNames.bcsv in Python27, then you'll just get the TEX1 files because PyJPC can't read the JPA files from the table then. There is a name in JPA files' TEX1 sections' header that has the name of the TEX1 section. Example "AppleHit00.jpa" 's TEX1 section have the name "mr_glow00_ia". So to find out which TEX1 file is a JPA's, example AppleHit00.jpa, then open up the JPA file in a hex editor and look what name the TEX1 section has. If it's "mr_glow00_ia", then you know that it's "mr_glow00_ia.tex1" in the TEX1 folder you have to edit. When you have edited it and are repacking the folder to JPC, the .tex1 files will automatically be put pack in their JPA files.

2. No, it isn't an amateur mistake. That has happened to me too when I was trying to add stuff to the Comet Observatory. If you add anything to the Comet Observatory the game just crash. And it's unknown why.

Arisotura
Posted on 05-06-15 07:32 PM Link | #59515
Posted by GalaxyHacker
2. No, it isn't an amateur mistake. That has happened to me too when I was trying to add stuff to the Comet Observatory. If you add anything to the Comet Observatory the game just crash. And it's unknown why.

Care to explain more? Back then I had done several modifications to that level to test shit. I recall testing pole sizes and the octahedral bubbles there.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Green Toad
Posted on 05-07-15 06:34 AM Link | #59545
I know you're asking GalaxyHacker, but for me it was just powerups. I've worked out that the game loads all the files necessary for specific powerups when a Star is selected, which means that they are not loaded on the Comet Observatory. Could that be the problem with powerups at least?

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

KoopaTroopaMan
Posted on 05-07-15 07:32 PM Link | #59563
I don't think so. I thought more stuff couldn't be added to the Comet Observatory, because I have tried self and others have said that too. And I'm sorry if I was wrong.

MeTheMarioMan
Posted on 05-10-15 03:08 AM (rev. 2 of 05-16-15 03:45 PM) Link | #59674
When I made my first custom level, Stygmax told me:
Posted by Stygmax
You can use a multi-slot Flipswap XML to play multiple levels at the same time.


Could someone please explain how I can do this?

EDIT: Never mind, didn't realize NWPlayer had an already made multi slot XML.

Mixlas
Posted on 05-17-15 01:06 PM Link | #59870
Question: I have THIS planet:

[image]

How can I change the collision into a simply cuboid?
(Because the planet is to much detailed. Mario couldn't move around!)

Splitwirez
Posted on 05-17-15 02:08 PM Link | #59873
Posted by Mixlas
Question: I have THIS planet:

[image]

How can I change the collision into a simply cuboid?
(Because the planet is to much detailed. Mario couldn't move around!)

1) Create another model, which is just the cube you want for the collision
2) Convert it to a KCL and PA
3) Put those into an ARC along with the existing BDL
4) ???
5? Profit!!

Mixlas
Posted on 05-17-15 04:51 PM Link | #59874

[image]

^ Works! ^
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