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06-15-26 08:09 PM |
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| 0 users reading Super Mario Galaxy: Plumber's Way [SMG2 Hack] | 1 bot |
| Main - Archived forums - Custom SMG levels - Super Mario Galaxy: Plumber's Way [SMG2 Hack] | Hide post layouts | New reply |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 19/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
But zero crashs, too! |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 3251/3604 EXP: 15438004 Next: 380557 Since: 07-07-12 From: Colorado Last post: 3883 days ago Last view: 2040 days ago |
Posted by mustafa You don't say. As it's probably been said before, you have to run the file through yaz0dec from SZSTools (go find my giant thread of programs or google should find it too), since for whatever reason the yaz0 compression algorithm isn't implemented correctly and thus doesn't work in Whitehole. ~~~~~~~~~~~~~ As for planets that are drillable, there's really no special secret to get it working(trust me, I checked literally everything, so unless it's hardcoded....). It's just a floor code of 0 (Normal) and I would set the sound code to Soil (that's what they use in Spin-Dig at least). I'm going to assume you're using the latest version(v0.7) in which case you don't even need to input hex, it's literally labeled "Lava" under floor codes. As for cameras....I'd have to look into that all myself which would require at some time other then 4:45 in the morning ![]() ____________________ "I hate playing musical chats" ~ Quote of the month |
| smg2haxer |
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Newcomer Normal user Level: 7
Posts: 4/7 EXP: 1221 Next: 227 Since: 07-21-14 From: Australia Last post: 4300 days ago Last view: 3323 days ago |
Awesome galaxies! I am really excited! Maybe I can test a demo as well? ![]() ____________________ Oh my does time fly? It's nearly been a year since I registered! |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 20/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Maybe. I have to edit a lot, to get a demo world!
Uh... and another thing. When I change the KCL values, nothing happens or the game crashes. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 3253/3604 EXP: 15438004 Next: 380557 Since: 07-07-12 From: Colorado Last post: 3883 days ago Last view: 2040 days ago |
All those values you're editing are generated in a seperate PA file, and you need both if you want the collision you're building. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 21/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
But I used PA, too... ![]() |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2827/4661 EXP: 22705524 Next: 378580 Since: 07-07-12 Last post: 2130 days ago Last view: 1143 days ago |
All of the filenames have to be the same, and the folder name needs to be the same, too. ____________________ a |
| mustafa |
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Normal user Level: 27 Posts: 29/142 EXP: 111644 Next: 4515 Since: 07-15-14 Last post: 2495 days ago Last view: 1651 days ago |
How do you make the models look with at least a little bit of nintendo quality. I think the the smg 2.5 levels look good, but wat is required? Any body care explaining to me ? |
| Agent000 |
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Member mah kitty Level: 76
Posts: 1304/1426 EXP: 3842147 Next: 163913 Since: 07-07-12 Last post: 3100 days ago Last view: 1665 days ago |
It's mostly texturing and vertex shading. ____________________
|AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 23/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Hi guys, I have a question relating to SMG1 leftover objects. I tried to make a water level with Torpedo Ted. But when I finished with import/export Torpedo Ted was only a fixed object without collision:
...uhm yeah... that's boring. Is there any help? Again? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 199/1551 EXP: 4044141 Next: 146988 Since: 06-15-14 From: Germany Last post: 3067 days ago Last view: 3040 days ago |
You don't add it to the Planet/Product files! Just import the files Torpedo.arc, TorpedoPropeller.arc and TorpedoLight.arc. Torpedo Teds also need a SW_APPEAR switch like Bullet Bills! I already made an object file pack for all working leftover objects, including the files for Torpedo Ted!
https://kuribo64.net/?page=thread&id=1520 Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 24/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Cool. Your packs are AWESOME! I love the SMG1 backgrounds! Torpedo Ted was only a test but it works.
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 204/1551 EXP: 4044141 Next: 146988 Since: 06-15-14 From: Germany Last post: 3067 days ago Last view: 3040 days ago |
Thank you (?) Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 28/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Oh, I have another question (again)
Is it possible to make this kind of planets? I mean the light and the glass! Is there any helpful help? Again again? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 3270/3604 EXP: 15438004 Next: 380557 Since: 07-07-12 From: Colorado Last post: 3883 days ago Last view: 2040 days ago |
Posted by macdachs Not at the moment, that requires a lot of material editing, which you'd have to do by hand (via hex editing). ____________________ "I hate playing musical chats" ~ Quote of the month |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 30/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Yep, after a few questions I made a mini preview with three sreenshots. Next time I'll try to make a trailer or a demo!
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 206/1551 EXP: 4044141 Next: 146988 Since: 06-15-14 From: Germany Last post: 3067 days ago Last view: 3040 days ago |
Your planets look so good :o
And what about the demo you were going to do for me? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2927/4661 EXP: 22705524 Next: 378580 Since: 07-07-12 Last post: 2130 days ago Last view: 1143 days ago |
In the 3rd image, the ? block doesn't look like it's rotated correctly ![]() ____________________ a |
| Mixlas |
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![]() Cheep-cheep Normal user Level: 31
Posts: 31/192 EXP: 176563 Next: 8800 Since: 05-25-14 From: Germany Last post: 2522 days ago Last view: 1424 days ago |
Posted by SunakazeKun Thank you... and your demo coming soon!
Posted by Luigi The gravity under the ? block wasn't proportional. But I have to fix that! |
| Gmanextreme9 |
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![]() Beezo Well, derp. Level: 47
Posts: 363/494 EXP: 753939 Next: 12264 Since: 07-18-13 From: Gallia Last post: 3981 days ago Last view: 3050 days ago |
Posted by macdachs Wow, those are great! They remind me of Galaxy 1. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
| Main - Archived forums - Custom SMG levels - Super Mario Galaxy: Plumber's Way [SMG2 Hack] | Hide post layouts | New reply |
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