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04-19-24 11:40 AM |
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0 users reading Blender and whitehole | 1 bot |
Main - Archived forums - SMG questions and issues - Blender and whitehole | Hide post layouts | New reply |
mustafa |
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Normal user Level: 26 Posts: 19/142 EXP: 101045 Next: 1230 Since: 07-15-14 Last post: 1707 days ago Last view: 864 days ago |
Hello everybody
How do I export a model with blender? Export obj and what settings need to be ticked on ? When ever i export an obj model from blender collisioncreater doesn't work with it :/? |
Splitwirez |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2726/4661 EXP: 20876147 Next: 355119 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
You want to triangulate all faces, and that's it. Just export the model after that.
And if collision creator doesn't work with it, then you don't have enough faces or triangles for the program to read. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3225/3604 EXP: 14194176 Next: 214710 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
It would be nice if you could be a little more specific as to how it doesn't work, but....if you're using the exporter with vertex colors, "include normals" "include vertex colors" "write materials" "triangulate faces" and that should be good, if you're using the normal one then vertex colors won't be there, and that'll be fine. however, it is necessary to note that blender is really shitty with models because scaling correctly to meters makes it way too big to see so I'd use sketchup. The materials are there so you can assign different flags, if you're using it for collision you don't need the UV mapped textures exported. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2727/4661 EXP: 20876147 Next: 355119 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
Some of those are already checked, that's why I never said those.
Also, Whitehole can't load vertex colors, so make a model with, or one without. Or just ditch them alltogether. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 118/1207 EXP: 2614301 Next: 114499 Since: 08-28-13 From: ._______________. Last post: 1956 days ago Last view: 1566 days ago |
Posted by NWPlayer123 That blender rendering problem can be solved. see this: http://blenderartists.org/forum/showthread.php?131285-Viewport-Draw-Distance. Was I helpful at all this time? |
mustafa |
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Normal user Level: 26 Posts: 20/142 EXP: 101045 Next: 1230 Since: 07-15-14 Last post: 1707 days ago Last view: 864 days ago |
I keep getting the error in obj2bdl:
Valueerror: min>> arg is an empty sequence |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3226/3604 EXP: 14194176 Next: 214710 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Is it skipping any/all of the textures? That's usually the problem when it spits that out. ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - SMG questions and issues - Blender and whitehole | Hide post layouts | New reply |
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