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03-08-26 06:20 PM |
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| 0 users reading Cant see model in whitehole | 1 bot |
| Main - Archived forums - SMG questions and issues - Cant see model in whitehole | Hide post layouts | New reply |
| mustafa |
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Normal user Level: 27 Posts: 10/142 EXP: 110366 Next: 5793 Since: 07-15-14 Last post: 2396 days ago Last view: 1552 days ago |
Hello everybody
I have followed the tutorial here on the website, but I cannot seem to see my object or planet in whitehole. It just appears as a blue box. Now one thing I didn't understand was the thing with triangulations, xy thing and how do you export textures in blender and sketchup? what format must they be in ? |
| Jesse |
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Member Normal user Level: 54 Posts: 343/688 EXP: 1219609 Next: 14261 Since: 09-05-13 Last post: 3060 days ago Last view: 2622 days ago |
well,
triangulation must always be checked. don't touch the xy thingy. and the textures should be exported with the .obj format together. there could be several reasons why you can't see your level in whitehole. - scale, the scale is to big or to small. - obj2bdl4, when you used that version the bdl will not appear in whitehole. you will need to use obj2bdl3. - it doesn't exist, you might have done something wrong while registering in the planetmapdata or something. NWPplayer knows more about that. I hope this help. if something is wrong please tell it. |
| mustafa |
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Normal user Level: 27 Posts: 11/142 EXP: 110366 Next: 5793 Since: 07-15-14 Last post: 2396 days ago Last view: 1552 days ago |
ok i was using obj2bdl4 where can i download obj2bdl3 ? |
| Jesse |
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Member Normal user Level: 54 Posts: 344/688 EXP: 1219609 Next: 14261 Since: 09-05-13 Last post: 3060 days ago Last view: 2622 days ago |
I will drop you here. https://kuribo64.net/?page=forum&id=9 now try to find the right topic and download the right stuff. (tip: it has something to do with "Importing" "Creating Planets" "Objects" "Tutorial v2", also try to read closely. I am sure you will find it!) |
| mustafa |
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Normal user Level: 27 Posts: 12/142 EXP: 110366 Next: 5793 Since: 07-15-14 Last post: 2396 days ago Last view: 1552 days ago |
got it fixed! Thank you I just used another obj2bdl and fixed texture to power of 2! |
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