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03-28-24 09:55 PM |
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0 users reading Clarification: Blue Star Chips and Cosmic Mario Races | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Clarification: Blue Star Chips and Cosmic Mario Races | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3205/3604 EXP: 14158557 Next: 250329 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Okay, so I was talking to SunakazeKun over PM about Blue Star Chips, and apparently they were deprecated in SMG2. When I did the test for them, all I did was check to make sure the level loaded, I didn't actually go to check it (mistake number 1) and so when I spread all this info that it worked and was really simple I was actually really wrong and didn't know (mistake number 2) so my bad.
That being said, it /MIGHT/ be possible to get them working again with a small ASM hack to redirect the blue chip code to yellow chip so it loads the model and gui for the counter and everything (or just copypasta the bytecode to the function for it) but that would still take quite a bit of research, it's on about the same level as the powerups in terms of difficulty. As for Cosmic Mario Races, as far as I know they're deprecated too, I did a bunch of messing around with it, the comet loads like a normal star (minus the comet animation at the star select screen) which means the comet value itself in the scenario file is deprecated, not to mention my trigger to start the race did nothing either (so ghostplayer and everything is deprecated too). This would take a LOT LOT LOT of work to get working because since it's directly porting code from SMG1 to SMG2 (not to mention quite a bit of it, we have to find a place to write all this code to so it doesn't overwrite and break other code) we have to find and understand all the addresses it's pointing to with the vtable and everything, so with the current motivation and skill level I put this at a zero for ever happening. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2599/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
um we don't even know how Ghost Luigi races work, why don't we learn how to use those first and then go forward with the harder stuff, like this? ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 63/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by NWPlayer123 rather than ASM hacking for blue Star chips, I recommend you try patching the model and modifying the UI with Wii layout editor. a lot simpler and with the same result. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2600/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
umm...what? No, you don't add in blue star chips with the layout editor. That's just for the icon, NOT the chip. You have to asm hack, either way.
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3206/3604 EXP: 14158557 Next: 250329 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
There's nothing to patch, if there's no code to make it work it's useless. And Rean, I know how it works (minus the actual code which is the hard part I mentioned) ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2601/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
I wasn't saying you didn't know how it worked, lol. I was just telling Splitz that that part is easy, the ASM is the utter pain in the ass. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 64/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Luigi But why go to all the ASM trouble to replace the yellow ones with blue when you can do exactly the same thing with a file patch? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2602/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
BLUE STAR CHIPS WORK DIFFERENTLY.
Not everything is just a copypasta, y'know. If it is, well fuck me. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 65/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Luigi I've already done it. I already replaced the model. Shouldn't the goal be to add them in standalone, rather than replacing the yellow chips? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2603/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
We aren't replacing yellow ones. We're making a new object for it. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 66/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Luigi oh. in that case disregard what I've previously said. I misunderstood. That explains it. Nothing I can do to help but wish you guys luck, so GOOD LUCK!!! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3207/3604 EXP: 14158557 Next: 250329 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
We want to minimize replacing other objects as much as possible so it's compatible with other levels, because if they replace the same object you can have one or the other. Simple logic ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 67/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by NWPlayer123 Good idea. I wish I knew how to help with that. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 24/1551 EXP: 3651972 Next: 1572 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
Posted by NWPlayer123 The comet isn't deprecated because of the fact that you can enter everything in the comet section of a ScenarioData.bcsv file! I tried "Ghost", "Black" and "1234" and they don't crash the game. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2604/4661 EXP: 20823760 Next: 407506 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Yeah, you can enter anything in there and it won't do shit unless it's assigned to do something. (Perhaps we could look into how it functions.) ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3208/3604 EXP: 14158557 Next: 250329 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Oh, so it's removed entirely (unless there's a string for it in which case there may be some code but it doesn't work at all regardless of the reason because it's probably not called just like the powerup code) ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 292/1551 EXP: 3651972 Next: 1572 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
I think BlueChip's problem is that the code of BlueChipGroup has been removed, as I can't find a string for this. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 202/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by SunakazeKun BlueChip itself doesn't show in-game. Wait, waaaiiit...what if the code is there, but not the ObjNameTable thing entries? Someone try that. IDK where this mysterious table is. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 294/1551 EXP: 3651972 Next: 1572 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
/SystemData/
But this A: does have entries for both objects B: the ObjNameTable doesn't affect gameplay elements. I didn't need an entry for CircleStrawberry to get it working. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 203/1207 EXP: 2607035 Next: 121765 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by SunakazeKun Wat I thought it was ONLY for 'gameplay elements' as you say. I feel schtoopid now. |
Main - Archived forums - SMG documentations and tutorials - Clarification: Blue Star Chips and Cosmic Mario Races | Hide post layouts | New reply |
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