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04-18-24 07:14 AM
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mariogalaxythree
Posted on 06-18-14 12:57 AM Link | #42778
So basically, most terrain editing will be out?

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Tahcryon
Posted on 06-18-14 12:06 PM Link | #42784
Posted by mariogalaxythree
So basically, most terrain editing will be out?


Where does it say that?

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Degolegodyl
Posted on 06-18-14 09:05 PM Link | #42792
Posted by Polari
Posted by mariogalaxythree
So basically, most terrain editing will be out?


Where does it say that?

MG3 assumed that from MegaMario's post, but I think terrain editing will be in the game, in the form of snow, desert, and the other themes we've seen (lava, sand, etc.), but nothing more than that.

Tahcryon
Posted on 06-19-14 05:59 AM Link | #42796
I'd be very surprised if terrain editting wasn't included.

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Yoyoman
Posted on 07-15-14 10:15 PM (rev. 2 of 07-15-14 10:17 PM) Link | #44264
Posted by StapleButter
And let's not forget that it can't become insanely complex either. It has to remain easy to use for kids. Which means, maybe stuff like activators will be in, but nothing more complex than that.
I think that New Super Mario Bros. U has a lot more stuff compared to Super Mario Bros. so to make sure both visual styles are equal, the editor needs to have elements that both aesthetics have. I think that'd add to the simplicity, right?

gridatttack
Posted on 07-15-14 10:22 PM Link | #44265
I dont think it will include complex sprites, just your standard common sprites.

Maybe all the SMB1 sprites.

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blimpfruit00
Posted on 07-15-14 10:45 PM (rev. 2 of 07-15-14 10:46 PM) Link | #44267
I don't think it would even be all of SMB1's sprites; I think it's unlikely they'd include the "pick the right way or you'll be stuck in a loop" from some of the castles.

Fruit Smasher
Posted on 07-26-14 11:52 PM (rev. 2 of 07-26-14 11:53 PM) Link | #44864
also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy
but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big:

Krazyguy75
Posted on 07-27-14 03:46 AM Link | #44879
Posted by Somebody Else
also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy
but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big:


Thing is, you're looking at it like modding; more than likely they'll keep Yoshi, but IDs and all that will be behind the scenes, so kids won't have to worry about that shizzle. I think it will be very very simple, just placing blocks, enemies, and warps. Warp pipes are almost certainly in the game, because THEY WERE ONE OF ITS FOUNDING BLOCKS. It's easy to make destinations match up behind the scenes when all you do is select it and click an option which shows all other areas in the level you've made.

gridatttack
Posted on 07-27-14 03:48 AM Link | #44880
Posted by blimpfruit00
I don't think it would even be all of SMB1's sprites; I think it's unlikely they'd include the "pick the right way or you'll be stuck in a loop" from some of the castles.


Thats not a sprite. It is one in NSMB, but in SMB1 the loop points are hardcoded, like in NSMBW.

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blimpfruit00
Posted on 07-27-14 07:30 PM Link | #44931
Oh, shoot. I haven't actually messed with the original, so I just kind of assumed. Anyways, you get the point, that there are some things they're unlikely to include just for the sake of making it kid-friendly.

Fruit Smasher
Posted on 07-27-14 11:08 PM (rev. 2 of 07-27-14 11:09 PM) Link | #44939
Posted by Krazyguy75
Posted by Somebody Else

also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy
but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big:


Thing is, you're looking at it like modding; more than likely they'll keep Yoshi, but IDs and all that will be behind the scenes, so kids won't have to worry about that shizzle. I think it will be very very simple, just placing blocks, enemies, and warps. Warp pipes are almost certainly in the game, because THEY WERE ONE OF ITS FOUNDING BLOCKS. It's easy to make destinations match up behind the scenes when all you do is select it and click an option which shows all other areas in the level you've made.
screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.

TheSpeedyMouse
Posted on 07-27-14 11:49 PM Link | #44941
Guys I don't think this is a Eshop tittle. They better make this worth the money by adding some of these features.

Krazyguy75
Posted on 07-28-14 05:36 AM Link | #44944
Posted by Somebody Else
screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.


...what are you talking about? This is made by Nintendo? So they literally have access to all the code?

Fruit Smasher
Posted on 07-28-14 10:17 PM (rev. 3 of 07-28-14 10:23 PM) Link | #44981
Posted by Krazyguy75
Posted by Somebody Else

screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.


...what are you talking about? This is made by Nintendo? So they literally have access to all the code?
coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys.

Krazyguy75
Posted on 07-29-14 09:49 AM Link | #44996
Posted by Somebody Else
Posted by Krazyguy75
Posted by Somebody Else

screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.


...what are you talking about? This is made by Nintendo? So they literally have access to all the code?
coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys.


Trust me, I know. I've been a game designer by hobby since I was 8. But it takes a lot less time when you have a team of 10+ people. It won't take much work comparatively on a game dev scale. And creating a level design software already takes more than 10x that effort. I suspect they will be re-coding mostly everything, as they need their game to be completely bug free, no matter how the objects interact.

Fruit Smasher
Posted on 07-29-14 05:15 PM (rev. 2 of 07-29-14 05:15 PM) Link | #45007
Posted by Krazyguy75
Posted by Somebody Else
Posted by Krazyguy75
Posted by Somebody Else

screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.



...what are you talking about? This is made by Nintendo? So they literally have access to all the code?
coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys.


Trust me, I know. I've been a game designer by hobby since I was 8. But it takes a lot less time when you have a team of 10+ people. It won't take much work comparatively on a game dev scale. And creating a level design software already takes more than 10x that effort. I suspect they will be re-coding mostly everything, as they need their game to be completely bug free, no matter how the objects interact.
ok. i agree. :3

SuperMario2
Posted on 11-30-14 10:51 AM Link | #52009
I can't wait for this game its going to be awesome. I've always wanted somthing like this

gridatttack
Posted on 11-30-14 10:13 PM (rev. 2 of 11-30-14 10:13 PM) Link | #52071
Posted by SuperMario2
I can't wait for this game its going to be awesome. I've always wanted somthing like this


You can edit the original SMB too (along with multiple 2d mario games...)

Oh and next time please add more content before bumping an old thread :P

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