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04-18-24 07:14 AM |
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0 users reading Mario Maker | 1 bot |
Main - Gaming - Mario Maker | Hide post layouts | New reply |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3555/3627 EXP: 14042264 Next: 366622 Since: 12-24-12 Last post: 2258 days ago Last view: 2198 days ago |
So basically, most terrain editing will be out? ____________________
-MG3- IS HERE |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4086/5087 EXP: 23799717 Next: 581983 Since: 07-07-12 Last post: 2197 days ago Last view: 759 days ago |
Posted by mariogalaxythree Where does it say that? ____________________
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Degolegodyl |
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Larry Koopa /r/pcmasterrace Level: 92 Posts: 1749/2397 EXP: 7558000 Next: 198937 Since: 12-09-12 From: Toronto, Canada Last post: 1882 days ago Last view: 1768 days ago |
Posted by Polari MG3 assumed that from MegaMario's post, but I think terrain editing will be in the game, in the form of snow, desert, and the other themes we've seen (lava, sand, etc.), but nothing more than that. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4087/5087 EXP: 23799717 Next: 581983 Since: 07-07-12 Last post: 2197 days ago Last view: 759 days ago |
I'd be very surprised if terrain editting wasn't included. ____________________
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Yoyoman |
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still an idiot Level: 24 Posts: 43/106 EXP: 69846 Next: 8279 Since: 01-30-13 Last post: 3290 days ago Last view: 2113 days ago |
Posted by StapleButterI think that New Super Mario Bros. U has a lot more stuff compared to Super Mario Bros. so to make sure both visual styles are equal, the editor needs to have elements that both aesthetics have. I think that'd add to the simplicity, right? |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 640/1416 EXP: 3480755 Next: 5113 Since: 08-11-12 From: El Salvador Last post: 1065 days ago Last view: 1059 days ago |
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blimpfruit00 |
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Flurry Very blimpy, but not fruity. Level: 34 Posts: 163/253 EXP: 248477 Next: 5174 Since: 11-09-13 From: The known universe Last post: 1195 days ago Last view: 734 days ago |
I don't think it would even be all of SMB1's sprites; I think it's unlikely they'd include the "pick the right way or you'll be stuck in a loop" from some of the castles.
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Fruit Smasher |
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Member Normal user Level: 42 Posts: 32/415 EXP: 505782 Next: 15580 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big: |
Krazyguy75 |
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Normal user Level: 23 Posts: 85/100 EXP: 60613 Next: 7110 Since: 03-28-14 Last post: 3221 days ago Last view: 2940 days ago |
Posted by Somebody Else Thing is, you're looking at it like modding; more than likely they'll keep Yoshi, but IDs and all that will be behind the scenes, so kids won't have to worry about that shizzle. I think it will be very very simple, just placing blocks, enemies, and warps. Warp pipes are almost certainly in the game, because THEY WERE ONE OF ITS FOUNDING BLOCKS. It's easy to make destinations match up behind the scenes when all you do is select it and click an option which shows all other areas in the level you've made. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 646/1416 EXP: 3480755 Next: 5113 Since: 08-11-12 From: El Salvador Last post: 1065 days ago Last view: 1059 days ago |
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blimpfruit00 |
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Flurry Very blimpy, but not fruity. Level: 34 Posts: 170/253 EXP: 248477 Next: 5174 Since: 11-09-13 From: The known universe Last post: 1195 days ago Last view: 734 days ago |
Oh, shoot. I haven't actually messed with the original, so I just kind of assumed. Anyways, you get the point, that there are some things they're unlikely to include just for the sake of making it kid-friendly.
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Fruit Smasher |
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Member Normal user Level: 42 Posts: 42/415 EXP: 505782 Next: 15580 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
Posted by Krazyguy75screw the founding blocks, if you Posted by Krazyguy75someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite. |
TheSpeedyMouse |
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Normal user Level: 42 Posts: 149/403 EXP: 489811 Next: 31551 Since: 04-05-14 Last post: 2605 days ago Last view: 1661 days ago |
Guys I don't think this is a Eshop tittle. They better make this worth the money by adding some of these features. |
Krazyguy75 |
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Normal user Level: 23 Posts: 86/100 EXP: 60613 Next: 7110 Since: 03-28-14 Last post: 3221 days ago Last view: 2940 days ago |
Posted by Somebody Else ...what are you talking about? This is made by Nintendo? So they literally have access to all the code? |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 44/415 EXP: 505782 Next: 15580 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
Posted by Krazyguy75coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys. |
Krazyguy75 |
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Normal user Level: 23 Posts: 87/100 EXP: 60613 Next: 7110 Since: 03-28-14 Last post: 3221 days ago Last view: 2940 days ago |
Posted by Somebody Else Trust me, I know. I've been a game designer by hobby since I was 8. But it takes a lot less time when you have a team of 10+ people. It won't take much work comparatively on a game dev scale. And creating a level design software already takes more than 10x that effort. I suspect they will be re-coding mostly everything, as they need their game to be completely bug free, no matter how the objects interact. |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 45/415 EXP: 505782 Next: 15580 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
Posted by Krazyguy75ok. i agree. |
SuperMario2 |
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Member Normal user Level: 19 Posts: 53/70 EXP: 35666 Next: 111 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 3151 days ago Last view: 2298 days ago |
I can't wait for this game its going to be awesome. I've always wanted somthing like this |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 763/1416 EXP: 3480755 Next: 5113 Since: 08-11-12 From: El Salvador Last post: 1065 days ago Last view: 1059 days ago |
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