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06-02-23 09:49 AM |
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0 users reading Flower Galaxy (beta name) | 1 bot |
Main - Archived forums - Custom SMG levels - Flower Galaxy (beta name) | Hide post layouts | New reply |
Jesse |
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Member Normal user Level: 52 Posts: 209/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
I would like to present to you my new custom level in the works. this level is mainly flower themed because I love flowers ![]() here is a early model of a round planet with some flowers. mario must collect stars chips on the flowers with the bee suit. I would like to ask some questions so that it can help me with this project: - how to make a custom zone - is there also a template for the fluffy bluff galaxy like how they did with the RedBlueExGalaxy? because I want to locate this level in the fluffy bluff galaxy. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 51 ![]() Posts: 278/654 EXP: 1001144 Next: 12794 Since: 08-10-13 From: Paperplate Land Last post: 1259 days ago Last view: 1271 days ago |
Looks really good, I suggest lowering the polygon count a bit so the wii can cope with it a bit better. Anyway I look forward to playing it ![]() ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Jesse |
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Member Normal user Level: 52 Posts: 210/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
Posted by PaperplateismGuy this planet counts now 22891 polygons, is that too much? |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3112/3604 EXP: 13652752 Next: 306893 Since: 07-07-12 From: Colorado Last post: 2774 days ago Last view: 931 days ago |
Just barely, but that is counting Mario's model which adds a lot, so it should be good. The max you can have in one model is 21845. ____________________ "I hate playing musical chats" ~ Quote of the month |
Jesse |
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Member Normal user Level: 52 Posts: 211/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
not that is without the mario model, but it looks like I cannot use much polygons... |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3113/3604 EXP: 13652752 Next: 306893 Since: 07-07-12 From: Colorado Last post: 2774 days ago Last view: 931 days ago |
It's not a Wii limit, it's a model limit. It's the way the file works, you can only have 65535 vertices divided by 3 is 21845 polygons. You could easily split it up into 2 models, IE the inner planet and those white pillars, and then a model for the flowers. ____________________ "I hate playing musical chats" ~ Quote of the month |
Krazyguy75 |
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Normal user Level: 22 Posts: 20/100 EXP: 57906 Next: 444 Since: 03-28-14 Last post: 2901 days ago Last view: 2619 days ago |
Posted by NWPlayer123 Wait what? Does it count each intersection of lines as multiple vertices? Because otherwise two polys can be only 4 vertices..? |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3115/3604 EXP: 13652752 Next: 306893 Since: 07-07-12 From: Colorado Last post: 2774 days ago Last view: 931 days ago |
I don't know how it all works, I haven't looked in-depth on if it does that with the importer, but that's the basic idea.
Just tested it, apparently it does merge them, but ~22000 is a good ballpark to go for regardless. So as long as you don't go over that many vertices you should be good. ____________________ "I hate playing musical chats" ~ Quote of the month |
Krazyguy75 |
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Normal user Level: 22 Posts: 21/100 EXP: 57906 Next: 444 Since: 03-28-14 Last post: 2901 days ago Last view: 2619 days ago |
Well, yeah, too many models of that size and you have developed "SMG 2... ... ... ...5: The Slideshow". |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 65 ![]() Posts: 338/1099 EXP: 2287049 Next: 48579 Since: 08-17-12 From: Belgium Last post: 440 days ago Last view: 30 days ago |
That actually looks kinda cute. Reminds me I have to get into custom galaxy making soon. ____________________ ![]() |
Gmanextreme9 |
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![]() Beezo Well, derp. Level: 45 ![]() Posts: 253/494 EXP: 659301 Next: 863 Since: 07-18-13 From: Gallia Last post: 2871 days ago Last view: 1941 days ago |
Looks great! Can't wait to see what it turns out like. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 122 Posts: 2500/4661 EXP: 20079841 Next: 558172 Since: 07-07-12 Last post: 1021 days ago Last view: 34 days ago |
tbh there have been too many galaxies that focus on starchip collecting...I'd rather have a new gimmick but that's just my opinion.
Other then that, that looks really nice! ____________________ a |
Jesse |
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Member Normal user Level: 52 Posts: 214/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
so yeah I throwed away that model because it was too messy and stuff. so I made a new model, this one has around the 23000 polygons but that is because the flowers have a double layer so that It can be viewed from both sides
this model looks way better... don't you think? |
Stygmax |
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SMG2.5 Cartographer Level: 87 ![]() Posts: 1899/2178 EXP: 6293525 Next: 99249 Since: 12-02-12 Last post: 69 days ago Last view: 69 days ago |
Much better. Quite professional. I'd say that has to be the best custom planet ever modeled IMO. Status: It was really, really fun, guys - thanks for the ride!
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TheSpeedyMouse |
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Normal user Level: 41 ![]() Posts: 39/403 EXP: 467880 Next: 12265 Since: 04-05-14 Last post: 2284 days ago Last view: 1340 days ago |
Wow that looks awesome! I can't wait to play on it! I have only started using Blender so I would of never have been able to make anything that good! Is this for the demo or just a custom galaxy for fun? |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 126 Posts: 3953/5087 EXP: 22895076 Next: 189028 Since: 07-07-12 Last post: 1876 days ago Last view: 438 days ago |
Looks like a planet straight out of the games. Nice job. ____________________
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Jesse |
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Member Normal user Level: 52 Posts: 215/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
Posted by TheSpeedyMouse It is just a custom galaxy for fun level but if this galaxy got ever finished and people want to put it in the demo... I wouldn't stop them |
Gmanextreme9 |
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![]() Beezo Well, derp. Level: 45 ![]() Posts: 264/494 EXP: 659301 Next: 863 Since: 07-18-13 From: Gallia Last post: 2871 days ago Last view: 1941 days ago |
Great planet! Keep up the good work! ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Jesse |
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Member Normal user Level: 52 Posts: 238/688 EXP: 1076296 Next: 7544 Since: 09-05-13 Last post: 2050 days ago Last view: 1611 days ago |
sorry for waiting for an update so long but I have collision problems. when I make the collision of my planet the collision will be like it exploded which is very hard for mario to walk on. I converted the kcl to see what it was... and then I saw this...
this is an edited version of the planet with way less polygons so that it fits for collision. I don't know what the problem is. however the "octree" settings might have something to do with it. although I don't know what they mean... |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3160/3604 EXP: 13652752 Next: 306893 Since: 07-07-12 From: Colorado Last post: 2774 days ago Last view: 931 days ago |
You have to triangulate the model before you export it... ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - Custom SMG levels - Flower Galaxy (beta name) | Hide post layouts | New reply |
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