Kuribo64
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03-28-24 10:58 PM
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NoThisIsStupider
Posted on 08-22-14 02:43 PM (rev. 3 of 08-22-14 02:48 PM) Link | #47050
I thought I fixed the spawn point, i'll update it in a minute, the respawn point would mainly be where you start normally, so you're not missing anything. As for incorrectly lined up textures, they will be fixed in due time.

Now the fence. I'm really not sure why, but in sketchup the fence looks perfectly fine, I even made it a narrow box so the textures would be visible on either side of the fence. In SM64DSe the textures look normal, but I have to flip them upside down in sketchup to make the textures be rightsideup in game and in editor. In game, the texture repositions itself up halfway. No other texture has this issue, and every part of the fence is affected. I might just expand the platform and get rid of the fences, too much of a headache.

EDIT: Not gonna update download, if you die restart the emu. When I finish the model 100%, i'll update. Until then, there isn't any reason to change a spawn point, no stars to collect. Next update should have a death floor, but I will need the deathfloor ID for the Castle Grounds.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

NoThisIsStupider
Posted on 09-10-14 03:19 AM Link | #47977
Quickly changed a few things in the first post, with some finalized things detailed now (total number of stars,name, ext.)
Progress has been going slow lately due to grade 8 starting, and the pain that is music importation. I followed skeluxs video tutorial almost click for click, yet my song plays at half speed and doesn't loop. If anyone has a tutorial that describes music importing better, let me know.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

NoThisIsStupider
Posted on 11-16-14 04:48 PM Link | #51257
Well, here is an update of sorts. I redid the model for the exterior of the level, also known as the hub. Here is a screenshot:

[image]

Also, I figured out my issue for textures. Sketchup sucks, and moves the textures around for some reason. I'm going to learn blender, and texture from there, sketchup is good for creating the model, but seems to be bad for texturing.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

MPG
Posted on 11-16-14 05:41 PM Link | #51258
Nice work! Interesting.

____________________
My unfinished forum:
http://mpgforums.freeforums.net/

Toadario64
Posted on 11-16-14 06:07 PM Link | #51265
Looks pretty generic, also you may run into an immense amount of problems with those bricks, you should shift it above that quad face because when it gets triangulated you can get +60 unused polygons, apart from that, looking forward to seeing this textured.

NoThisIsStupider
Posted on 11-18-14 12:54 AM Link | #51374
I don't understand where the quad-face your talking about is, but I have tested the model ingame with placeholder textures and the model runs fine. In terms of being generic, i'm not sure what I could do to improve it.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

Splatterboy
(post deleted) #65368
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