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04-19-24 10:50 PM |
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0 users reading First Fortress (Progress Thread) | 1 bot |
Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
NoThisIsStupider |
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Normal user Level: 31 Posts: 6/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
First Fortress
A whole new world is being added to Super Mario 64 DS! It will feature: -One hub map, one level, a Mario stage and a final bowser stage -New music -14 Stars to collect This is an early alpha, only includes the hub world, a Mario cap, and a door to the interior of peaches castle. The sizing is a little off and the fences are broken. I will update this post with changes often. This download will stay at this early alpha until I have the interior of the castle finished, and then i'll upload that. Download Use XDelta to patch. The rom you must use for patching is "0022 Super Mario 64 DS (EU)(M5)" Which is a european v1. Google the name and you should find it. Here's a bit of footage of the Alpha Test! The model used in the current video. Download ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
StarLand |
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gtfo Level: 44 Posts: 43/455 EXP: 595543 Next: 15742 Since: 12-28-13 From: Germany Last post: 3394 days ago Last view: 3306 days ago |
Nice, good work. Good luck! |
Fiachra |
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Local moderator Level: 65 Posts: 330/1065 EXP: 2237108 Next: 98520 Since: 12-15-12 From: Ireland Last post: 2154 days ago Last view: 104 days ago |
I don't understand why you posted that video, if it's a level you spent 2 minutes on and shows hardly anything, you didn't even remove the existing objects. If you're going to be asking people for feedback you need to show a bit more of what you want feedback on.
Feedback on the model used: the brick textures are way too small, it doesn't look good especially from a distance and will limit the amount/size of textures you can use without glitches/crashing. |
NeoBlitzX7 |
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Normal user Level: 24 Posts: 73/115 EXP: 76484 Next: 1641 Since: 10-08-13 From: Somewhere in Germany Last post: 627 days ago Last view: 510 days ago |
I wanted to say the same |
StarLand |
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gtfo Level: 44 Posts: 45/455 EXP: 595543 Next: 15742 Since: 12-28-13 From: Germany Last post: 3394 days ago Last view: 3306 days ago |
I hope you make a nice level. The 2 minutes created world is not so nice!
You can it..... |
NoThisIsStupider |
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Normal user Level: 31 Posts: 7/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
Posted by Fiachra How would I go about increasing the size of the textures? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 65 Posts: 332/1065 EXP: 2237108 Next: 98520 Since: 12-15-12 From: Ireland Last post: 2154 days ago Last view: 104 days ago |
Posted by NoThisIsStupider Change the scale of the texture for those faces within Sketchup, I never use it though so don't how it works. |
Stomatol |
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Normal user Level: 29 Posts: 25/178 EXP: 145857 Next: 2028 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Posted by NoThisIsStupider Right-click on a textured surface and click on Texture > Position. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1978/9019 EXP: 56224201 Next: 263443 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
NoThisIsStupider |
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Normal user Level: 31 Posts: 10/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
I've actually removed the objects, and plan to use this as a hub world, after some work to the model, i'll add a pipe and make it go directly to my level, just a quick thought, can I make custom blue coin switches? I'll most likely give 30 coins through that. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 65 Posts: 336/1065 EXP: 2237108 Next: 98520 Since: 12-15-12 From: Ireland Last post: 2154 days ago Last view: 104 days ago |
It is possible, check the SM64DS Object Database for more information. |
NoThisIsStupider |
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Normal user Level: 31 Posts: 15/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
I looked at the object database and don't really understand what it's saying. If there's anybody with experience in blue coin switches, please inform me how they work. Also, HUBs done! ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
NoThisIsStupider |
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Normal user Level: 31 Posts: 16/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
Through some thought, I realized that I need a theme to base my level upon, since generic grassy plains is not ideal. Any suggestions for level themes? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 37/123 EXP: 85472 Next: 4148 Since: 07-21-13 From: Under a rock Last post: 3322 days ago Last view: 2038 days ago |
Wood levels with giant blocks like in SMB3. |
NoThisIsStupider |
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Normal user Level: 31 Posts: 17/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
Posted by BlackYoshi485 Can you give me a specific level/world, I've yet to beat smb3 and barely know anything about it. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
PablosCorner |
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Member Normal user Level: 16 Posts: 11/43 EXP: 17278 Next: 2978 Since: 01-07-14 Last post: 2436 days ago Last view: 817 days ago |
Sorry for the off-topicness here, but how did you import over the castle grounds? It always crashes for me when I do that. |
Stomatol |
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Normal user Level: 29 Posts: 35/178 EXP: 145857 Next: 2028 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Posted by Megaman511again You have to remove all the existing animations from the level |
NoThisIsStupider |
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Normal user Level: 31 Posts: 18/207 EXP: 180919 Next: 4444 Since: 03-13-14 Last post: 1915 days ago Last view: 1683 days ago |
Posted by Megaman511again By crashes, do you mean it makes a beeping sound and crashes the emu, or simply shows a white screen with no sound. If the latter, do what stomatol said. If the first, replace the file that you patched with sm64dse with the backup (or any backup) and import into that, if you mess with the minimap it will break it. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 65 Posts: 360/1065 EXP: 2237108 Next: 98520 Since: 12-15-12 From: Ireland Last post: 2154 days ago Last view: 104 days ago |
You should not need to use a clean ROM as mentioned above, if removing the texture animations doesn't work it could be you still have some objects but have changed the object bank settings, or you've removed a path object used by one of the objects, or your model has too many polygons and or textures. If you've messed up the minimap try just importing another image or if you need to, use NSMBe to put the originals back in. If you've changed or removed the minimal tile ID objects so they don't point to valid files change them back.
The import and export XML feature will allow you to make backups of a specific level and import that into a new ROM if you need to. |
skawo |
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Normal user Level: 32 Posts: 88/216 EXP: 194609 Next: 11833 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
Posted by Fiachra But...you can't. It doesn't import the views properly, and they become unfixable. Not that this matters for this hack, evidently. |
Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
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