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12-08-24 01:31 PM |
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0 users reading Another Super Mario 3D [RELEASED] | 1 bot |
Main - SM64DS hacks - Another Super Mario 3D [RELEASED] | Hide post layouts | New reply |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 5/22 EXP: 6507 Next: 1414 Since: 01-19-14 Last post: 3530 days ago Last view: 3092 days ago |
Posted by BlackYoshi485 No offense buddy, but you don't exactly own that name. Anyone can use it. On topic though, this looks amazing! This has actually inspired me to try to make my own maps from scratch instead of just importing maps form other games. Seriously, keep up the amazing work man! |
skawo |
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Normal user Level: 32 Posts: 71/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
Thanks, man. I appreciate the kind words.
Anyhow, probably gonna start the Luigi rescue level tommorow. If anyone has any ideas, feel free to post them, I may include some. Has to be ghost-themed, of course, due to the boss. |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 44 Posts: 360/421 EXP: 570870 Next: 40415 Since: 12-24-12 From: Super Hyrule Land Last post: 3035 days ago Last view: 2307 days ago |
Reference Dark Moon? That's all I can think of for a good concept. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 129 Posts: 3924/5087 EXP: 24438996 Next: 610658 Since: 07-07-12 Last post: 2431 days ago Last view: 993 days ago |
I hope that it's not a standard mansion level. If it's going to be indoors though, something resembling Dark Palace from ALBW would be interesting. ____________________
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skawo |
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Normal user Level: 32 Posts: 72/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
I was thinking of a graveyard-like level, actually. |
Stomatol |
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Normal user Level: 30 Posts: 24/178 EXP: 150287 Next: 15582 Since: 12-21-13 From: Sweden Last post: 2715 days ago Last view: 1606 days ago |
Posted by skawo It would be kinda cool if you like jump into a grave to come to the boss fight or something. |
Hiccup |
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Normal user Level: 58 Posts: 80/815 EXP: 1556626 Next: 20920 Since: 09-06-12 Last post: 1918 days ago Last view: 14 hours ago |
Anything Luigi's Mansion or Paper Mario -ish |
skawo |
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Normal user Level: 32 Posts: 75/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
Well, I've modelled the stage itself, but, unfortunately, can't figure out how to import it into area 0 of the Luigi level. It gets split up by SM64DSe into small pieces for no real reason. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 226/494 EXP: 708240 Next: 3534 Since: 07-18-13 From: Gallia Last post: 3426 days ago Last view: 2496 days ago |
Maybe a reference to the Bogmire fight in the first Luigi's Mansion, as that took place in a graveyard also. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Fiachra |
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Local moderator Level: 65 Posts: 340/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
Posted by skawo Models get split up into different bones (which the game uses for areas) based on the "o" command for OBJ and " |
skawo |
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Normal user Level: 32 Posts: 76/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
There are NO os in the obj, and it still gets split up. I did add an "o r0" after, and it didn't do anything.
https://dl.dropboxusercontent.com/u/4558852/Untitled.obj (This is a clean, no 'o' one) (Also, I probably won't use this model anyway, due to an issue, but would be nice to know how to get the next one working) |
Fiachra |
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Local moderator Level: 65 Posts: 342/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
I'm not sure why it's not working. I tried splitting it up into five bones, naming them the same as the originals and using the same .bones file but the model wouldn't appear. I know the areas were being set up right as going through doors didn't crash and displayed the area-specific objects. |
skawo |
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Normal user Level: 32 Posts: 78/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
Well, mm, would it be possible to add an option to disable this splitting thing completely and just attach everything to the first bone? |
Fiachra |
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Local moderator Level: 65 Posts: 344/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
You can just replace all "o" commands with "#o" to comment then out or remove them to have it treated as one bone.
What happens if you import an XML from another level over Big Boo Battle Map (not on computer so can't check)? |
skawo |
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Normal user Level: 32 Posts: 79/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
But...that obj has no "o"s. How can I comment them out if they don't exist?
And... It appears to work, albeit with screwed up minimap and views (which always get broken in the importing process and you can't fix them). |
Fiachra |
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Local moderator Level: 65 Posts: 345/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
Posted by skawo Then it'll be imported as one big bone. One thing I forgot, you could try changing the number of areas set for that level within the overlay at 0x74 - try changing that byte to 1. You may then have to remove objects that reference other areas. |
skawo |
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Normal user Level: 32 Posts: 80/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
...but it's not being imported as one big bone. It gets split for no reason. |
Fiachra |
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Local moderator Level: 65 Posts: 346/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
If you export it or debug it you'll see the model only has one bone. |
skawo |
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Normal user Level: 32 Posts: 83/216 EXP: 200541 Next: 5901 Since: 01-04-14 Last post: 2708 days ago Last view: 1396 days ago |
Okay, then, how is the game deciding what to do here? That's me importing that model and then going through virtual area doors. |
Fiachra |
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Local moderator Level: 65 Posts: 348/1065 EXP: 2299051 Next: 36577 Since: 12-15-12 From: Ireland Last post: 2387 days ago Last view: 336 days ago |
Can you export that model from the ROM in the video and post the contents of the .bones file? |
Main - SM64DS hacks - Another Super Mario 3D [RELEASED] | Hide post layouts | New reply |
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