This hack is my test hack.
I don't can promise, that it works.
I start at my birthday with this hack.
If i have new infos, i post it here, on my thread
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10-14-24 08:07 AM |
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0 users reading Kirby air ride Editor Development | 1 bot |
Main - Misc. ROM hacking - Kirby air ride Editor Development | Hide post layouts | New reply |
StarLand |
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gtfo Level: 44 Posts: 17/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
I try start a Kirby air ride hack (Editor)
This hack is my test hack. I don't can promise, that it works. I start at my birthday with this hack. If i have new infos, i post it here, on my thread |
StarLand |
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gtfo Level: 44 Posts: 18/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
Test Hack is started today [EDIT]
[spoiler Found Infos]I have found:
I have start the Hacking about Kirby air ride. I found many .dat file in this game. [spoiler Show Image] The Global name:
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StarLand |
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gtfo Level: 44 Posts: 19/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
A new program. This is for Kirby air die editing.
[spoiler In Editing]This is a test program. [spoiler Program] |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 1900/9039 EXP: 57560758 Next: 141632 Since: 07-03-12 From: in a box Last post: 12 days ago Last view: 1 day ago |
StarLand |
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gtfo Level: 44 Posts: 20/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
Already supported: *.GCM - *.ISO
This is my first program and this program support *Iso *GCM. I hope this function. If no, is it a big flop. The language is lite-c i change the language. Not so much... More Informations https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2479/4661 EXP: 21303116 Next: 533485 Since: 07-07-12 Last post: 1521 days ago Last view: 534 days ago |
All I see in that code is just what creates the menu bar.
It's a bad idea to just support ISO. Let it open the main files IN the iso. ____________________ a |
StarLand |
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gtfo Level: 44 Posts: 22/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
I do not have muach experience with programming.
I am uncertain with programming languages. As long as I have not found a proper is my hack: Super Mario Star Land in edit I hope i find the perfect programming languages |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2485/4661 EXP: 21303116 Next: 533485 Since: 07-07-12 Last post: 1521 days ago Last view: 534 days ago |
erm just learn a language before you make a giant program. ____________________ a |
StarLand |
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gtfo Level: 44 Posts: 54/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
I have found many informations. With "Dolphin Debugger".
Now, i will programming a test hack program for the editing. More Informations https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming |
StarLand |
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gtfo Level: 44 Posts: 161/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
Debugging and Dolphin.
COL = Collision file in GC games
With all the informations. Information: BCK = Animations file in GC games BMD = Model, Texture file in GC (NDS) games EfMapCity.dat - This is the Map City Trial. opening.bnr - Intro Cutscene ISO.hdr - Here is the Game info: Offset (h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 00000020 4B 69 72 62 79 20 41 69 72 20 52 69 64 -> Kirby Air Ride (ISO.hdr) Game.toc - Define the *.dat file for Kirby Air Ride *.sem - Unknown Sound file (Unknown not yet changes) *.hps - Unknown Sound file (Perhaps sound/FX files) *.ssm - Unknown Sound file (Perhaps Audio Stream file) |
Jesse |
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Member Normal user Level: 53 Posts: 232/688 EXP: 1149443 Next: 7676 Since: 09-05-13 Last post: 2550 days ago Last view: 2111 days ago |
hah.. it seems you are actually going somewhere. : ) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 2204/9039 EXP: 57560758 Next: 141632 Since: 07-03-12 From: in a box Last post: 12 days ago Last view: 1 day ago |
"This is the define for the *.dat files:"
Did you really need to post a huge chunk of hex data? Judging from the data, it seems to be a series of strings. All the bytes in there are either valid ASCII characters or null bytes (0x00). It'd probably be more helpful if you converted it to strings. Edit- yeah, it's a series of strings. I ran it through an online hex->text converter and manually replaced the null bytes with newlines. Here is it: ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
StarLand |
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gtfo Level: 44 Posts: 162/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
V Here's the Define V
What do you use for a Text Converter? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 2205/9039 EXP: 57560758 Next: 141632 Since: 07-03-12 From: in a box Last post: 12 days ago Last view: 1 day ago |
StarLand |
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gtfo Level: 44 Posts: 163/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
No it's from my Hex-Editor. (HxD) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 2220/9039 EXP: 57560758 Next: 141632 Since: 07-03-12 From: in a box Last post: 12 days ago Last view: 1 day ago |
StarLand |
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gtfo Level: 44 Posts: 168/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
Posted by StapleButter I know, but I would like find out how works the system from Kriby Air Ride. edit: I have open a Database/Documentation about Kirby Air Ride => http://smhd.bugs3.com/?page=kardb. I will update this page every week with new informations & Documentations. |
Spacey |
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Ninji Normal user Level: 34 Posts: 27/244 EXP: 236014 Next: 17637 Since: 04-15-14 Last post: 2297 days ago Last view: 1471 days ago |
I read on that documentation that you think the .dat files are stages\courses, that seems legitimate, they are used in SSBM (this does not necessarily mean they are the same but there is a good chance). I would look at how SSBM .dats were decompiled, it might help you with this I hope I was of some help ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
StarLand |
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gtfo Level: 44 Posts: 206/455 EXP: 609410 Next: 1875 Since: 12-28-13 From: Germany Last post: 3572 days ago Last view: 3483 days ago |
Posted by Spacey Thanks, I will to try decompiled it. But one problem: It exist many *.dat/*.hps/*.sem/*.ssm with alomst equal name. And |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2535/4661 EXP: 21303116 Next: 533485 Since: 07-07-12 Last post: 1521 days ago Last view: 534 days ago |
...and you list the files. Why is that important?
Now you have to open the files in a hex editor and see patterns, and some things that could rely on settings, and how objects are listed. ____________________ a |
Main - Misc. ROM hacking - Kirby air ride Editor Development | Hide post layouts | New reply |
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