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12-06-24 07:21 PM |
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0 users reading Music Importation Explained | 1 bot |
Main - General SM64DS hacking - Music Importation Explained | Hide post layouts | New reply |
Skelux |
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Banned Level: 28 Posts: 115/148 EXP: 119331 Next: 12007 Since: 11-27-12 Last post: 3848 days ago Last view: 2307 days ago |
Seeing that no one else appears to have had much success importing custom music, I feel obligated to provide this explanation.
First, here are the programs and files you will need. If any of them become unavailable at some point, inform me and I will upload them elsewhere. SM64DS Music Files: https://kuribo64.net/get.php?id=Vxx3g5yoKOnvfW8h NSMBe: http://nsmbhd.net/download/ VGMTrans: http://filetrip.net/nds-downloads/utilities/download-vgmtrans-92909-f27960.html DeSmuME: http://desmume.org/download/ You will also need a program for editing midis. I have omitted the download link for Cakewalk Home Studio as it is pirated software. A free alternative to consider would be Musecore. Now, on to the video: http://www.youtube.com/watch?v=kT3S6CTilG0 Any further questions may be asked in this thread. |
Jesse |
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Member Normal user Level: 53 Posts: 176/688 EXP: 1156993 Next: 126 Since: 09-05-13 Last post: 2603 days ago Last view: 2165 days ago |
can you use every instrument in the game? or is it like mario 64 that you have different sound packs for each music? |
Skelux |
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Banned Level: 28 Posts: 117/148 EXP: 119331 Next: 12007 Since: 11-27-12 Last post: 3848 days ago Last view: 2307 days ago |
Each sequence is limited to the sounds contained within its corresponding SWAR file/s. You can use Tinke to listen to each individual sound and manually replace the sounds in a hex editor. I plan on looking into changing which SWAR is loaded for a sequence. |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 47/123 EXP: 87949 Next: 1671 Since: 07-21-13 From: Under a rock Last post: 3553 days ago Last view: 2269 days ago |
did there's an non pirate tool for converting music files to midi? |
StarLand |
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gtfo Level: 45 Posts: 119/455 EXP: 613529 Next: 46635 Since: 12-28-13 From: Germany Last post: 3625 days ago Last view: 3536 days ago |
How can I use VGMTrans? I have a Side by Side error, if I start VGMTrans. Need I Visual Studio Express? |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 40/91 EXP: 54599 Next: 3751 Since: 02-06-14 From: Los angeles california Last post: 3777 days ago Last view: 3776 days ago |
There are other midi editing softwares out there. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
SuperMario64DS |
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Normal user Level: 27 Posts: 48/141 EXP: 110103 Next: 6056 Since: 02-03-13 Last post: 2890 days ago Last view: 2775 days ago |
I've been investigating this, and it seems as if there are a few "hiccups" when it comes to the above method, as well as a few answered questions regarding the process in general:
1. The provided files do not work. Not only does it rename each sequence/sound bank & co, but it's also missing several files. By renaming the files with added numbers (1, 2, 3...), the game fails to recognize any sound input and screams back at you with a horrid buzz sound. Entire files are missing as well, the "editor.exe" included is unable to export entire files for whatever reason (NCS_BGM_VOCAL.sseq, for example, is not exported or in the download either). 2. Numbering is also wrong. Related to the above somewhat, the numbering of files doesn't seem to match the actual data either, since files are missing and it seems that files are re ordered after being exported. 3. No further explanation beyond replacing music. There simply seems to be no explanation for what exactly needs to be placed where, and how. For instance, if you view the SDAT file directly, view the music data in a level, and count the files manually to determine their ID, you'll see that the IDs of the sequences and soundbanks match - However, this is not the case for the SWAR. The editor says: (SWAR entry address - 4)/4 Is that the SWAR entry minus 4 divided by 4? Through 4 slash 4? I'm not sure what was used in the tutorial, but I'm running this with a European rom and I can't seem to get anything to work other than swapping music via copying from another level. |
koopatroop |
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Member Normal user Level: 24 Posts: 92/111 EXP: 76564 Next: 1561 Since: 03-13-13 Last post: 3630 days ago Last view: 3488 days ago |
A recommended USF,GSF to 2SF convertor?
And a 2SF to MIDI convertor? ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Fiachra |
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Local moderator Level: 65 Posts: 446/1065 EXP: 2298590 Next: 37038 Since: 12-15-12 From: Ireland Last post: 2385 days ago Last view: 335 days ago |
SuperMario64DS: The included files work fine, you should be able to use editor.exe to build a new SDAT file and replace the original without noticing any difference.
There is a full guide to hacking DS music here: https://nsmbhd.net/thread/475-tutorial-nsmb-sound-and-music-hacking-guide/ koopatroop: You could try N64 Midi Tool for N64 games. |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 78/123 EXP: 87949 Next: 1671 Since: 07-21-13 From: Under a rock Last post: 3553 days ago Last view: 2269 days ago |
also there's one for PS1 games, i don't remember the name, but it can export the music in midi and dls(the instruments) |
MozTheKitsune |
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Normal user Level: 3 Posts: 1/1 EXP: 61 Next: 67 Since: 08-29-14 Last post: 3751 days ago Last view: 3751 days ago |
When I try to convert a midi in midi2sseq, I keep getting a message saying that libgcc_s_dw2-1.dll is missing from my computer. Anyone know how to fix this? I'm using Windows 7, by the way. |
Stomatol |
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Normal user Level: 30 Posts: 90/178 EXP: 150254 Next: 15615 Since: 12-21-13 From: Sweden Last post: 2713 days ago Last view: 1605 days ago |
Just search for the file on google and you'll find a download somewhere. |
Robokai |
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Member Meme Supreme Level: 12 Posts: 2/24 EXP: 6906 Next: 1015 Since: 06-27-15 Last post: 3337 days ago Last view: 2990 days ago |
I've been having a fuss about with this and have gotten some pretty good results. Here's one track that turned out almost perfectly: https://soundcloud.com/ascending-1/donkey-kong-64-ds-dk-isle |
Celestial |
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Ninji Normal user Level: 33 Posts: 203/234 EXP: 223622 Next: 5557 Since: 03-31-14 Last post: 2900 days ago Last view: 2550 days ago |
I followed this tutorial only partway through, and I have amazing results:
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Robokai |
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Member Meme Supreme Level: 12 Posts: 4/24 EXP: 6906 Next: 1015 Since: 06-27-15 Last post: 3337 days ago Last view: 2990 days ago |
Incredible! How'd you get the tracks to play within the game? I just get silence on mine...Seems you've also been able to edit the sound effects as well! I've been using Anvil Studio for the MIDI editing software. |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 36 Posts: 85/285 EXP: 284701 Next: 23409 Since: 05-07-15 From: Australia Last post: 3309 days ago Last view: 3304 days ago |
Posted by Robokai Have you made sure that all the instruments are the same as the original file? ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
Stomatol |
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Normal user Level: 30 Posts: 168/178 EXP: 150254 Next: 15615 Since: 12-21-13 From: Sweden Last post: 2713 days ago Last view: 1605 days ago |
I guess I can show some stuff I've made as well here since everyone else seems to do so;
http://www.mediafire.com/listen/zttt0eze5stah2k/stardustspeedwaypast.mp3 http://www.mediafire.com/listen/fv8ecb3cwrwixs0/blueresort.mp3 http://www.mediafire.com/listen/ldu32yvdws01al7/greengarden.mp3 While none of those are recorded in game they sound exactly the same there. The first two have problems with too big SWAR files though. EDIT: Posted by Robokai That most likely has to do with the size of your SSEQ being to big. It shouldn't be any bigger then ~9kb or it wont play. Try to keep it even under 8kb if it's possible |
Robokai |
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Member Meme Supreme Level: 12 Posts: 15/24 EXP: 6906 Next: 1015 Since: 06-27-15 Last post: 3337 days ago Last view: 2990 days ago |
https://soundcloud.com/ascending-1/dk-isle-donkey-kong-64-ds
How's this then? |
Fiachra |
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Local moderator Level: 65 Posts: 817/1065 EXP: 2298590 Next: 37038 Since: 12-15-12 From: Ireland Last post: 2385 days ago Last view: 335 days ago |
Posted by Robokai What do you mean? |
Robokai |
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Member Meme Supreme Level: 12 Posts: 18/24 EXP: 6906 Next: 1015 Since: 06-27-15 Last post: 3337 days ago Last view: 2990 days ago |
Posted by Fiachra Oh, I meant nothing by it other than I was proud to have had the track come out that well :p |
Main - General SM64DS hacking - Music Importation Explained | Hide post layouts | New reply |
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