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03-28-24 10:16 PM |
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0 users reading Super Paper Mario Hacking | 1 bot |
Main - Misc. ROM hacking - Super Paper Mario Hacking | Hide post layouts | New reply |
Nintega Dario |
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Banned Level: 12 Posts: 13/21 EXP: 6010 Next: 1911 Since: 07-24-13 Last post: 3351 days ago Last view: 3351 days ago |
Hello everyone,
I was checking out the Super Paper Mario iso and noticed the files are so easy to open, since the files only use sprites, and I thought to myself. Why hasn't anyone released a Riivolution XML for this game? I feel that if someone knows how to make XML documents, they could post one for Super Paper Mario. I feel that a lot of people are thinking the same thing. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2412/4661 EXP: 20823796 Next: 407470 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
I already did.
<wiidisc version="1"> <id game="R8P" /> <options> <section name="Super Paper Mario"> <option name="SPM Testing"> <choice name="Enabled"> <patch id="SPM" /> </choice> </option> </section> </options> <patch id="SPM"> <folder external="/SPMTesting" disc="/" recursive="true" create="true" /> </patch> </wiidisc> ____________________ a |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 182/494 EXP: 686226 Next: 25548 Since: 07-18-13 From: Gallia Last post: 3172 days ago Last view: 2241 days ago |
Someone could make a really interesting level hack for this game with the flipping and multiple characters. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2455/4661 EXP: 20823796 Next: 407470 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
The first actual thing is to find where they're stored. :DDD ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 313/709 EXP: 1235396 Next: 78793 Since: 07-07-12 Last post: 2189 days ago Last view: 565 days ago |
I know where the levels are stored, I just don't know their format. Retriever II has figured out part of the format, but not the majority of it. |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 321/421 EXP: 553979 Next: 11067 Since: 12-24-12 From: Super Hyrule Land Last post: 2780 days ago Last view: 2053 days ago |
I really want to hack this game so bad. I want to AT LEAST edit most of the text in the game to make it cooler. I'm deciding for like more detailed of the orignal text, completely original text to impact the plot, brand new text that tells of a new PLOT (the previous one tells a different way of the orignal plot, and this one tells a new story of a new plot), a derpy text hack with the characters saying stupid shit, or a hilarious adult humor text hack that does comply with the story (or not). |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 314/709 EXP: 1235396 Next: 78793 Since: 07-07-12 Last post: 2189 days ago Last view: 565 days ago |
Just to update everyone on the status of SPM hacking, here's what can be hacked and what can't:
Levels: Can't be viewed or edited. Retriever II has some of the format figured out, but we're still a long way away from level editing. What I have figured out is that the levels are LZ10 compressed U8 archives. Inside are some TPL files for backgrounds, the map (which is map.dat), and camera info. Neither the map nor camera info is reverse engineered. Object Models: Can be viewed, can't be edited. Retriever II gave me a model viewer and extensive docs on the format, but there's no model importer. There's also no need, since new objects require ASM hacks. However, textures can be edited (they're TPLs). Music: Simple to edit. Music files are BRSTMs. Text: Super easy, it's plain text with an XML-like syntax. I still need to experiment with them more, though. |
Benjamin |
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Member Normal user Level: 17 Posts: 27/46 EXP: 20416 Next: 4327 Since: 07-07-12 Last post: 3287 days ago Last view: 2774 days ago |
I think you might wanna add that some of the songs are lowered a full 12 pitchnotches or whatever they are in-game. |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 244/500 EXP: 718425 Next: 47778 Since: 12-07-12 Last post: 1879 days ago Last view: 1782 days ago |
Posted by Marionumber1 ehh, just look at the existing text, such as ____________________ |
HackerOfTheLegend |
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Newcomer Also known as Sayuri. Level: 6 Posts: 2/5 EXP: 682 Next: 225 Since: 01-13-14 Last post: 2481 days ago Last view: 2481 days ago |
I'm amazed how slow hacking for old 3D games are going... especially for the PM series. We barely made a DENT in PM64, as of now we can only modify text and whatnot in TTYD, and SPM? Seems like almost nothing has happened. It'd be nice to see someone make a texture hack, music mod, or something for the game, though. |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 35 Posts: 1/285 EXP: 274227 Next: 5709 Since: 05-07-15 From: Australia Last post: 3056 days ago Last view: 3051 days ago |
Posted by HackerOfTheLegend I know how to hack the music in Super Paper Mario i even have footage ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 790/1099 EXP: 2372655 Next: 89196 Since: 08-17-12 From: Belgium Last post: 740 days ago Last view: 330 days ago |
Yes, it's plain brstm's. That's not really that difficult.
I'm super-interested in seeing how these level files work in Super Paper Mario, however. Are they 3D models or are they some sort of tile-based? ____________________ |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 35 Posts: 10/285 EXP: 274227 Next: 5709 Since: 05-07-15 From: Australia Last post: 3056 days ago Last view: 3051 days ago |
Wow Editing Text Is Easy ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 35 Posts: 106/285 EXP: 274227 Next: 5709 Since: 05-07-15 From: Australia Last post: 3056 days ago Last view: 3051 days ago |
(Sorry for bumping this I thought i should post it here instead of starting a new for Thread)
What about editing textures without a extension like p_w_peach i have seen it done before but i don't know how to do it does anyone here know how to do it? ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
Hiccup |
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Normal user Level: 58 Posts: 270/815 EXP: 1511701 Next: 65845 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
If it doesn't have an extension look for a header in a hex editor.
I know these files can be viewed, cause there are TCRF and spriter's resource rips |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 35 Posts: 107/285 EXP: 274227 Next: 5709 Since: 05-07-15 From: Australia Last post: 3056 days ago Last view: 3051 days ago |
Posted by Hiccup What hex editor should I use the problem is I never find the right hex editor. ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 35 Posts: 109/285 EXP: 274227 Next: 5709 Since: 05-07-15 From: Australia Last post: 3056 days ago Last view: 3051 days ago |
Does this have anything related to what im looking for? ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
Main - Misc. ROM hacking - Super Paper Mario Hacking | Hide post layouts | New reply |
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