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04-19-24 07:15 PM
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Arisotura
Posted on 01-10-14 05:48 PM Link | #37414
Posted by supermagikoopa10.3
Really? You all give up too easily!

Yeah, yeah. Go ahead and try to make a full SMG2 hack with 49 fucking custom galaxies, and tell us that again.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

koopatroop
Posted on 01-11-14 12:40 PM Link | #37468
The thing I have worried about has really happened...
And I have been sad for this for a few days...

And my final exam has just finished...

Of course... It is too far away...

But only we have lost is a PROJECT.
Our tools & progress have never lost!


____________________
Luigi's Mansion Dark Moon Full Soundtrack

SuperMario64DS
Posted on 01-11-14 09:30 PM (rev. 2 of 01-11-14 09:34 PM) Link | #37496
Wii hacking itself is disappearing, an era now gone. (I'll be honest - Not sad at all. Mostly composed of headaches for me.)

Still, several Galaxies from SMG2.5 were partially finished, in the least Sky High deserves to make it to the finish line as it had the most overall work done.

Arisotura
Posted on 01-11-14 09:34 PM Link | #37497
I don't think so. NSMBWii hacking is still going. And people are still hacking SNES and NES games.

It's just that the amount of easily hackable (2D) games tends to decrease.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

SuperMario64DS
Posted on 01-11-14 09:59 PM Link | #37500
I can't think of any other 2D games like NSMB (Other than DK Country) for the Wii (Unless you were implying games like Smash Bros. & co).

The unfortunate case here would be the lack of several fundamental building blocks, people, motivation, workload, knowledge (Meaning more in-depth knowledge, which results in easier to use editors and more things you can do), and in SMG2.5's case, an orderly 'work schedule'.

I believe the majority of you will be able to operate successfully on your own, so good luck to you all.

MK7tester
Posted on 01-13-14 07:18 AM Link | #37573
Posted by StapleButter
I don't think so. NSMBWii hacking is still going. And people are still hacking SNES and NES games.

It's just that the amount of easily hackable (2D) games tends to decrease.


The flaw in this is the Mario Kart Wii Hacking Scene.

Arisotura
Posted on 01-13-14 05:35 PM (rev. 2 of 01-13-14 05:35 PM) Link | #37577
Indeed. Given how shitty the MKWii tools are, well, all I can say is that I don't fucking get it. Game popularity perhaps? Or proper multiplayer, where SMG's multiplayer is basically "second player is the minion of the first player"?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Stygmax
Posted on 01-13-14 09:55 PM Link | #37587
Posted by StapleButter
Indeed. Given how shitty the MKWii tools are, well, all I can say is that I don't fucking get it. Game popularity perhaps? Or proper multiplayer, where SMG's multiplayer is basically "second player is the minion of the first player"?


Or maybe a nice and accepting community that appreciates all things, no matter their quality? I don't know, I can't even imagine such a thing.
Status: It was really, really fun, guys - thanks for the ride!

SuperNova2150
(post deleted) #37618

Arisotura
Posted on 01-14-14 07:19 PM Link | #37619
Except you can't really compare NSMBWii and SMG2. One requires much more work to make levels for.

And multiply that by 100 when your team's members can't even get along.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

SuperNova2150
(post deleted) #37620

Stygmax
Posted on 01-14-14 08:54 PM Link | #37622
Posted by timehacker11
Posted by StapleButter
Except you can't really compare NSMBWii and SMG2. One requires much more work to make levels for.

And multiply that by 100 when your team's members can't even get along.


That explains it.


Assemble any team of seven or so people and see if they could do that. I'd like to see the Newer team take it on.
Status: It was really, really fun, guys - thanks for the ride!

skawo
Posted on 01-17-14 09:05 AM (rev. 2 of 01-17-14 09:06 AM) Link | #37690
I'll go ahead and say I myself would love to see and even make a Mario Galaxy hack, but it's sort of inconceivable due to the state the tools and documentation are in right now.


Also, I can't model for shit.

SuperMario64DS
Posted on 01-18-14 01:27 AM Link | #37695
Posted by StapleButter
Indeed. Given how sh**** the MKWii tools are, well, all I can say is that I don't f****** get it. Game popularity perhaps? Or proper multiplayer, where SMG's multiplayer is basically "second player is the minion of the first player"?


Posted by Stygmax
Or maybe a nice and accepting community that appreciates all things, no matter their quality? I don't know, I can't even imagine such a thing.


(Self-created browser function omits profanity, FYI)

I wouldn't say so. In terms of usability, MKWii had, and has had much better tools that SMG does at this point, simply because the game's operations or so easy; checkpoints & co have never required a 3D view and still don't. Y heights can be obtained with any 3D editor.

Lack of extensive settings, easy to use editors and CTGP has made MKWii 'hacking' quite popular. Exetensive knowledge of file formats and editors like CTools, KMP Cloud and BrawlBox have made it easy and simple to achieve high quality without extensive effort. The already 'famous' Bean & Chadderz release a pack with your stuff in it, /=/ instant fame for you, so there's a motive. Not much would be going on if the CTGP hadn't introduced additional course slots, and kept the motive going with the then up-coming CTGP Channel.

There's a wiki, nice are tools available, you have a solid motive, less development time, and it's relatively easy (In comparison). A race track can also be used more than a level in a platformer, no two races are the same.

skawo
Posted on 01-18-14 09:26 AM (rev. 2 of 01-18-14 09:27 AM) Link | #37702
Also, a lot of the MKWii stuff is absolute crap anyway in terms of playability and visuals. You guys were trying to create a playable, nice-looking game with Wii quality models.

I mean, take a look at this:
http://www.youtube.com/watch?v=1S-3q3K9-cQ

Anyone would be able to model that up and stick a CPU path on it. And for Galaxy; you'd probably be able to spew out a ton of crappy levels quickly too.

SuperMario64DS
Posted on 01-20-14 01:43 AM Link | #37786
-late-

"Loop" tracks were a joke, the creator wasn't serious about it and they made their way into the CTGP due to demand (A similar case with Rezway). Anyway, have you seen these?


The creator -tried- to do something better with those two tracks, and I'd say it sort of worked. Unfortunately for the guy who made that video about the Pencil Cup, the CTGP updated nearly a month later and installed updates/removed tracks. You could spew out a crappy SMG level just as fast as a crappy MKWii level, but in both cases, everyone in the community is not to blame for the quality of the course.

The capability, time and knowledge required of everyone is not equal either, some people are happy making Sketchup tracks in CTools, and others take time to use BrawlBox and 3DS Max.

You guys were trying to create a playable, nice-looking game with Wii quality models.


I don't understand this statement either, sorry :P You mean we were trying to make quality courses, but made tracks like -color- Loop? We're not professionals, no training or University courses were taken.

skawo
Posted on 01-20-14 08:40 AM Link | #37793
You mean we were trying to make quality courses, but made tracks like -color- Loop?


Uh, no, not at all. I meant that SMG2.5 was trying to make things that looked like they could appear in an actual Nintendo-made game (well, at least close to that level), which takes a lot more time than doing what some of the MKWii people do - crappy sketchup models, which is why there's many more custom MKWii courses than SMG courses, and why more people are willing to try to make a level - the skill required to start making them is low.

Luigi#1
Posted on 01-20-14 01:08 PM Link | #37799
Can we shut up? SMG 2.5 is dead, why even keep fighting about the damn thing? Maybe someday someone skilled will try again, but honestly, not any time soon. I know I have no place to say what's difficult or not, but this project cannot go with so many people here. Maybe the people that have skills, but people that try to get in ideas (Like me) make it worse. And so many level designers are on the same level. We have to spread out if we want to keep so many people. This is probably a dumb ass idea, but it's an opinion.

____________________
Jesus why was I here

shibboleet
Posted on 01-20-14 02:23 PM Link | #37800
It's not fighting, nor can you tell anybody to shut up. It's just a discussion on this.

Anyways, I still think once the scene is back we can start SMG2.5 over but with a smaller goal.

____________________
a

Arisotura
Posted on 01-20-14 04:08 PM Link | #37804
MrRean you're not a mod either.

No more drama or I'll close this thread. Seriously.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd
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