Views: 19,995,461 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 07:15 PM |
Guest: |
0 users reading Happy new year -- and RIP SMG2.5 | 1 bot |
Main - Archived forums - Latest news - Happy new year -- and RIP SMG2.5 | Hide post layouts | Thread closed |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1833/9019 EXP: 56223227 Next: 264417 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Posted by supermagikoopa10.3 Yeah, yeah. Go ahead and try to make a full SMG2 hack with 49 fucking custom galaxies, and tell us that again. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
koopatroop |
| ||
Member Normal user Level: 24 Posts: 68/111 EXP: 74472 Next: 3653 Since: 03-13-13 Last post: 3399 days ago Last view: 3257 days ago |
The thing I have worried about has really happened...
And I have been sad for this for a few days... Of course... It is too far away... But only we have lost is a PROJECT. Our tools & progress have never lost! ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 34/141 EXP: 107122 Next: 9037 Since: 02-03-13 Last post: 2659 days ago Last view: 2544 days ago |
Wii hacking itself is disappearing, an era now gone. (I'll be honest - Not sad at all. Mostly composed of headaches for me.)
Still, several Galaxies from SMG2.5 were partially finished, in the least Sky High deserves to make it to the finish line as it had the most overall work done. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1836/9019 EXP: 56223227 Next: 264417 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 35/141 EXP: 107122 Next: 9037 Since: 02-03-13 Last post: 2659 days ago Last view: 2544 days ago |
I can't think of any other 2D games like NSMB (Other than DK Country) for the Wii (Unless you were implying games like Smash Bros. & co).
The unfortunate case here would be the lack of several fundamental building blocks, people, motivation, workload, knowledge (Meaning more in-depth knowledge, which results in easier to use editors and more things you can do), and in SMG2.5's case, an orderly 'work schedule'. I believe the majority of you will be able to operate successfully on your own, so good luck to you all. |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 2807/3145 EXP: 11570976 Next: 291150 Since: 07-07-12 From: Dolphic Island Last post: 2592 days ago Last view: 2590 days ago |
Posted by StapleButter The flaw in this is the Mario Kart Wii Hacking Scene. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1839/9019 EXP: 56223227 Next: 264417 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Indeed. Given how shitty the MKWii tools are, well, all I can say is that I don't fucking get it. Game popularity perhaps? Or proper multiplayer, where SMG's multiplayer is basically "second player is the minion of the first player"? ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1793/2178 EXP: 6552812 Next: 97852 Since: 12-02-12 Last post: 391 days ago Last view: 391 days ago |
Posted by StapleButter Or maybe a nice and accepting community that appreciates all things, no matter their quality? I don't know, I can't even imagine such a thing. Status: It was really, really fun, guys - thanks for the ride!
|
SuperNova2150 |
|
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1844/9019 EXP: 56223227 Next: 264417 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
SuperNova2150 |
|
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1794/2178 EXP: 6552812 Next: 97852 Since: 12-02-12 Last post: 391 days ago Last view: 391 days ago |
Posted by timehacker11 Assemble any team of seven or so people and see if they could do that. I'd like to see the Newer team take it on. Status: It was really, really fun, guys - thanks for the ride!
|
skawo |
| ||
Normal user Level: 32 Posts: 18/216 EXP: 194605 Next: 11837 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
I'll go ahead and say I myself would love to see and even make a Mario Galaxy hack, but it's sort of inconceivable due to the state the tools and documentation are in right now.
Also, I can't model for shit. |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 36/141 EXP: 107122 Next: 9037 Since: 02-03-13 Last post: 2659 days ago Last view: 2544 days ago |
Posted by StapleButter Posted by Stygmax (Self-created browser function omits profanity, FYI) I wouldn't say so. In terms of usability, MKWii had, and has had much better tools that SMG does at this point, simply because the game's operations or so easy; checkpoints & co have never required a 3D view and still don't. Y heights can be obtained with any 3D editor. Lack of extensive settings, easy to use editors and CTGP has made MKWii 'hacking' quite popular. Exetensive knowledge of file formats and editors like CTools, KMP Cloud and BrawlBox have made it easy and simple to achieve high quality without extensive effort. The already 'famous' Bean & Chadderz release a pack with your stuff in it, /=/ instant fame for you, so there's a motive. Not much would be going on if the CTGP hadn't introduced additional course slots, and kept the motive going with the then up-coming CTGP Channel. There's a wiki, nice are tools available, you have a solid motive, less development time, and it's relatively easy (In comparison). A race track can also be used more than a level in a platformer, no two races are the same. |
skawo |
| ||
Normal user Level: 32 Posts: 19/216 EXP: 194605 Next: 11837 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
Also, a lot of the MKWii stuff is absolute crap anyway in terms of playability and visuals. You guys were trying to create a playable, nice-looking game with Wii quality models.
I mean, take a look at this: http://www.youtube.com/watch?v=1S-3q3K9-cQ Anyone would be able to model that up and stick a CPU path on it. And for Galaxy; you'd probably be able to spew out a ton of crappy levels quickly too. |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 37/141 EXP: 107122 Next: 9037 Since: 02-03-13 Last post: 2659 days ago Last view: 2544 days ago |
-late-
"Loop" tracks were a joke, the creator wasn't serious about it and they made their way into the CTGP due to demand (A similar case with Rezway). Anyway, have you seen these? The creator -tried- to do something better with those two tracks, and I'd say it sort of worked. Unfortunately for the guy who made that video about the Pencil Cup, the CTGP updated nearly a month later and installed updates/removed tracks. You could spew out a crappy SMG level just as fast as a crappy MKWii level, but in both cases, everyone in the community is not to blame for the quality of the course. The capability, time and knowledge required of everyone is not equal either, some people are happy making Sketchup tracks in CTools, and others take time to use BrawlBox and 3DS Max.
I don't understand this statement either, sorry You mean we were trying to make quality courses, but made tracks like -color- Loop? We're not professionals, no training or University courses were taken. |
skawo |
| ||
Normal user Level: 32 Posts: 22/216 EXP: 194605 Next: 11837 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
Uh, no, not at all. I meant that SMG2.5 was trying to make things that looked like they could appear in an actual Nintendo-made game (well, at least close to that level), which takes a lot more time than doing what some of the MKWii people do - crappy sketchup models, which is why there's many more custom MKWii courses than SMG courses, and why more people are willing to try to make a level - the skill required to start making them is low. |
Luigi#1 |
| ||
Member Wow k Level: 48 Posts: 523/535 EXP: 790013 Next: 33530 Since: 02-21-13 From: Gallifrey Last post: 676 days ago Last view: 669 days ago |
Can we shut up? SMG 2.5 is dead, why even keep fighting about the damn thing? Maybe someday someone skilled will try again, but honestly, not any time soon. I know I have no place to say what's difficult or not, but this project cannot go with so many people here. Maybe the people that have skills, but people that try to get in ideas (Like me) make it worse. And so many level designers are on the same level. We have to spread out if we want to keep so many people. This is probably a dumb ass idea, but it's an opinion. ____________________ Jesus why was I here |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2426/4661 EXP: 20876913 Next: 354353 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
It's not fighting, nor can you tell anybody to shut up. It's just a discussion on this.
Anyways, I still think once the scene is back we can start SMG2.5 over but with a smaller goal. ____________________ a |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1853/9019 EXP: 56223227 Next: 264417 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Main - Archived forums - Latest news - Happy new year -- and RIP SMG2.5 | Hide post layouts | Thread closed |
Page rendered in 0.049 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 233/233, time: 0.014 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |