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01-23-26 06:21 PM |
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| 0 users reading Collision Values (SMG2 Floor Codes) | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - Collision Values (SMG2 Floor Codes) | Hide post layouts | New reply |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2652/3145 EXP: 12406426 Next: 265517 Since: 07-07-12 From: Dolphic Island Last post: 3236 days ago Last view: 3234 days ago |
Since blank for whatever reason removed the SMG2 Floor Codes from his post, i'll make a thread dedicated to this so we can discuss findings and always keep track of where to find the codes for collision.
Here you go: 00(00) Normal (Normal Ground) 01(01) Death (Instant Death) 02(02) Slip (Slippery - On Slopes) 03(03) NoSlip (Can't slip) 04(04) DamageNormal (Get knocked over) 05(05) ? (Ice - Non-Reflective) 06(06) JumpLow (Bouncy) 07(07) JumpMiddle (More Bouncy) 08(08) JumpHigh (Very Bouncy) 09(09) Slider (Sand Slide) 0A(10) DamageFire (Lava) 0B(11) JumpNormal (Bouncy - Normal Jump Height?) 0C(12) FireDance (?) 0D(13) Sand (Sand - Footprints) 0E(14) Glass (Reflective) 0F(15) DamageElectric (Electric) 10(16) PullBack (Bubble Transport? Observatory Pull Back Area Param?) 11(17) Sink (Sinking Sand) 12(18) SinkPoison (Dark Matter/Poison from Cloudy Court) 13(19) Slide (Slippery Slope Stuffz) 14(20) WaterBottomH (Waist-Deep-Water) 15(21) WaterBottomM (Knee-Deep-Water) 16(22) WaterBottomL (Ankle-Deep-Water) 17(23) ? (Heel-Deep-Water) 18(24) Needle (Spikes) 19(25) SinkDeath (Quick Sinking Sand) 1A(26) Snow (Snow) 1B(27) RailMove (Path-Moving Params?) 1C(28) AreaMove (Squizzard Sand Pit?) 1D(29) Press (Moving Blocks?) 1E(30) NoStampSand (Sand - No Footprints) 1F(31) SinkDeathMud (Sinking Swamp?) 20(32) Brake (Mud?) 21(33) GlassIce (Ice - Reflective) 22(34) JumpParasol(Bouncy Again?) 23(35) NoDig (?) 24(36) ? (Metal?) 25(37) Lawn (Grass) 26(38) Cloud (Cloud) 27(39) PressAndNoSlip (Platform Moving Around Cylindrical Planet?) 28(40) ForceDash (Rock Mario Dash Collision?) 29(41) DarkMatter (Player Disintegrates) 2A(42) Dust (Footprints and Dust Trail) 2B(43) SnowAndNoSlip (Snow - Can't slip) All of this data came from: https://dl.dropboxusercontent.com/u/56043942/Docs/CollisionFloorCode.txt Courtesy of NWPlayer123 Questions? Comments? Concerns? Post below. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 2240/4661 EXP: 22384215 Next: 69949 Since: 07-07-12 Last post: 1987 days ago Last view: 1000 days ago |
This really isn't necessarily needed, because v0.7 puts in the names of the floor codes, sound codes, and wall codes, for you. ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2653/3145 EXP: 12406426 Next: 265517 Since: 07-07-12 From: Dolphic Island Last post: 3236 days ago Last view: 3234 days ago |
Well I still use the Full Model Importer thank you very much. So this is very necessary. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2961/3604 EXP: 15219540 Next: 118665 Since: 07-07-12 From: Colorado Last post: 3740 days ago Last view: 1897 days ago |
The reason some stuff is question marks is because I didn't find a string for every collision value in the dol when I looked it up. Just for reference.
Posted by Luigi Yeah, but scrolling through the tiny list to find the one you want is derpy at times. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 2241/4661 EXP: 22384215 Next: 69949 Since: 07-07-12 Last post: 1987 days ago Last view: 1000 days ago |
ah. Well the full model importer will be modified to use v0.7 then.
EDIT: Done. ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2654/3145 EXP: 12406426 Next: 265517 Since: 07-07-12 From: Dolphic Island Last post: 3236 days ago Last view: 3234 days ago |
Thanks but no thanks, i'll use MN1's version until I hear someone say it's legit. |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 139/654 EXP: 1128098 Next: 29021 Since: 08-10-13 From: Paperplate Land Last post: 2225 days ago Last view: 2238 days ago |
That remindes me, NEVER, EVER have a bubble transport after a scenario launchstar. It does really glitchy things
Ill find a video soon, but from what I remember there is one that demonstrates it. I might upload one possibly tomorrow to show you guy what happens. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| blank |
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Normal user Level: 27 Posts: 104/129 EXP: 103053 Next: 13106 Since: 07-08-12 Last post: 3980 days ago Last view: 2952 days ago |
The list is wrong. It should go
JumpParasol unknown/unused NoDig Posted by NWPlayer123 If you know which one you want you can just select the list and type the first couple of letters of its name. Say you want Sand, just select the list, press 's' and 'a' and then hit enter. As I see it there is absolutely no reason not to use v0.7. |
| Jesse |
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Member Normal user Level: 54 Posts: 122/688 EXP: 1213720 Next: 20150 Since: 09-05-13 Last post: 3016 days ago Last view: 2578 days ago |
I have a question about the collision 0E(14) Glass (Reflective),
will it be so if you select that collision that it will be real Reflective in game? cause I for so far I know is the collision invincible and that reflective things are part of the BDL/model. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2970/3604 EXP: 15219540 Next: 118665 Since: 07-07-12 From: Colorado Last post: 3740 days ago Last view: 1897 days ago |
It'll make the grass sound effect/normal effect and it'll have a reflection of mario that's bluescaled IIRC. Anything with a reflection looks really weird TBH. The glass on that platform in the comet observatory with rosalina also has a reflective surface, so if you looked at a youtube video for it, then you could see the effect it has. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Jesse |
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Member Normal user Level: 54 Posts: 125/688 EXP: 1213720 Next: 20150 Since: 09-05-13 Last post: 3016 days ago Last view: 2578 days ago |
but what if you remove the model. is there then reflection floating in the air? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2971/3604 EXP: 15219540 Next: 118665 Since: 07-07-12 From: Colorado Last post: 3740 days ago Last view: 1897 days ago |
It has nothing to do with the model AFAIK. It's procoded.
____________________ "I hate playing musical chats" ~ Quote of the month |
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