Kuribo64
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10-08-24 07:08 PM
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NWPlayer123
Posted on 10-09-13 01:06 AM Link | #33601
Posted by planetaryplayer
Posted by Luigi
Posted by mibts
Could someone please check if DebugMoveInfo is causing this issue?

._.
DebugMoveInfo is in Flip-Swap and doesn't crash. What would be so different about Starshine and it crashing there...?


Could it be different depending on the galaxy?

NO. THAT'S LITERALLY WHAT THE ENTIRE THREAD HAS BEEN TALKING ABOUT. xD

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PaperplateismGuy
Posted on 12-17-13 12:31 AM Link | #36165
I need to bump this thread because of the needs of our project

Im sorry NWP, but this is really hard to understand, (for most people) could you please clear it up a bit more (bit more easy to follow) This will come in handy when we need to move galaxies to different places. not everyone knows how to do this sort of thing and it would be great if you could clarify it :P

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NWPlayer123
Posted on 12-17-13 12:32 AM (rev. 3 of 12-17-13 12:37 AM) Link | #36166
Clarify WHAT? You're the one who needs to clarify what's wrong. I literally list what you need to edit to get it to work. It's simple to follow xD
EDIT:
what do you mean by hex editing the hashes of scenariodata?
if you open a BCSV in an editor, you see the different fields, correct?
yes
well those are just hashes of 8 bytes. What you're doing is changing the hash to the other one
so, the hash from flipswap to, say, hightail falls
oh ok

For anyone who stumbles upon this thread.

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"I hate playing musical chats" ~ Quote of the month
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Main - Archived forums - SMG documentations and tutorials - Porting Galaxies from one "slot" to another Hide post layouts | New reply

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