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03-28-24 10:20 AM
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NWPlayer123
Posted on 10-02-13 02:01 AM (rev. 5 of 12-14-13 05:18 PM) Link | #33313
So, I used my theory that all the files are the same and that there's no "slots" and there's no reason that one file setup should crash in another galaxy, and I was right.

I ported Flip-Swap to Beat Block


All I had to do was rename the files and change some variables. In this instance, I had to
  • rename the BCSV inside RedBlueExGalaxyLight to be TimerSwitchingPlatformGalaxyLight.bcsv
  • edit the Scenario file by
    • editing GalaxyInfo.bcsv's ONE value, the world the galaxy is in for the world map to use (3 vs 1)
    • hex editing one of the field hashes for ScenarioData.bcsv(the second to last one is a hash of the galaxy name)
    • editing ZoneList.bcsv to change the only "zone" (the galaxy itself)
  • edit the UseResource, since it links the message files, and every file in stagedata needed
  • edit the msbt name in the message file(s) so it reads right
It's that simple :P

EDIT: Ported Flip-Swap to Sweet Mystery.

Here it is for anyone who wants it


Forgot to edit this again to add Grandmaster.

Here you silly fillies go :3



____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 10-02-13 11:22 AM Link | #33328
Nice work NWP :P
So it's just a matter of renaming all the references to the galaxy? Interesting.
Does it work with custom galaxies?

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Stygmax
Posted on 10-02-13 12:51 PM Link | #33329
Great job! Now I can work on porting the various Flip-Swap levels to other galaxies. I have some mediocre BSCV knowledge gained from adding stars and such.
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 10-02-13 01:44 PM Link | #33334
Posted by gc
Nice work NWP :P
So it's just a matter of renaming all the references to the galaxy? Interesting.
Does it work with custom galaxies?

Of course, if it works in Flip-Swap, it can work elsewhere.

____________________
"I hate playing musical chats" ~ Quote of the month

Stygmax
Posted on 10-02-13 01:54 PM Link | #33336
Will this help in being able to create entirely new galaxies on the World Map, or is that still out of our capability. I would really like to see something like that tested.
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 10-02-13 01:58 PM (rev. 2 of 10-02-13 01:58 PM) Link | #33337
Nope, not possible without ASM hacking. I already tried. I know how it all works.
At least, with working stars.

____________________
"I hate playing musical chats" ~ Quote of the month

Stygmax
Posted on 10-02-13 02:22 PM Link | #33342
In all honesty, I'm pretty tired of hearing "ASM Hack needed" as just writing off something as impossible. Why don't we start doing these ASM hacks already? Newer wouldn't be nearly as technically impressive without all of Skawo/Treeki's ASM work.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 10-02-13 03:09 PM Link | #33347
Posted by Stygmax
In all honesty, I'm pretty tired of hearing "ASM Hack needed" as just writing off something as impossible. Why don't we start doing these ASM hacks already? Newer wouldn't be nearly as technically impressive without all of Skawo/Treeki's ASM work.

Because we need the motivation to do it. :P

____________________
a

Stygmax
Posted on 10-02-13 09:28 PM Link | #33370
Posted by Luigi
Posted by Stygmax
In all honesty, I'm pretty tired of hearing "ASM Hack needed" as just writing off something as impossible. Why don't we start doing these ASM hacks already? Newer wouldn't be nearly as technically impressive without all of Skawo/Treeki's ASM work.

Because we need the motivation to do it. :P


Here's some motivation for us all. :3

DO IT.

Best motivation we'll ever get. We're not getting paid to do this, y'know.
Status: It was really, really fun, guys - thanks for the ride!

mibts
Posted on 10-03-13 12:34 AM Link | #33377
Posted by Stygmax
Posted by Luigi
Posted by Stygmax
In all honesty, I'm pretty tired of hearing "ASM Hack needed" as just writing off something as impossible. Why don't we start doing these ASM hacks already? Newer wouldn't be nearly as technically impressive without all of Skawo/Treeki's ASM work.

Because we need the motivation to do it. :P


Here's some motivation for us all. :3

DO IT.

Best motivation we'll ever get. We're not getting paid to do this, y'know.

Not everybody has the technical know-how to assembly hack.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Jesse
Posted on 10-03-13 12:35 PM Link | #33381
well the best motivation is to see progress, so maybe if we finish modeling some planets...you get more motivation :D

NWPlayer123
Posted on 10-03-13 12:38 PM Link | #33382
Guys, back on topic, this is not about being motivated to do whatever, this is to port galaxies so we can use Flip-Swap and then port it over to something else.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 10-03-13 02:20 PM Link | #33390
So, this solves the problem of custom galaxies crashing on any other galaxy, since we can create them on Flip-Swap then port it to the other slots....right...?

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 10-03-13 02:29 PM Link | #33391
Correct, if they work in one galaxy, they work in another.

____________________
"I hate playing musical chats" ~ Quote of the month

skyl
(post deleted) #33401

NWPlayer123
Posted on 10-03-13 07:34 PM Link | #33402
Of course, why would Flip-Swap be any different than anything else.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 10-03-13 07:39 PM Link | #33403
This is also helpful with other galaxies crashing upon editing. (Twisty Trails, Starshine..)

____________________
a

mibts
Posted on 10-04-13 11:08 AM (rev. 4 of 10-04-13 11:13 AM) Link | #33421
Could someone please check if DebugMoveInfo is causing this issue?
Also:
Posted by Luigi
This is also helpful with other galaxies crashing upon editing. (Twisty Trails, Starshine..)

LOL :D Twisty Trials and Starshine Beach. What a coincidence.

Humongous Fungus is replacing Twisty Trials and I was trying to get Starshine Beach working once.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 10-09-13 12:22 AM Link | #33598
Posted by mibts
Could someone please check if DebugMoveInfo is causing this issue?

._.
DebugMoveInfo is in Flip-Swap and doesn't crash. What would be so different about Starshine and it crashing there...?

____________________
a

skyl
(post deleted) #33600
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