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04-13-26 04:51 AM |
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| 0 users reading Super Mario Galaxy 2 Questions | 1 bot |
| Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2691/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
Posted by mibts Use a pipe or those teleporters from starship mario and the comet observatory. You can't just magically warp from one place to another. ____________________ "I hate playing musical chats" ~ Quote of the month |
| skyl |
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Keep Calm and Inject Some Lysol Level: 52 Posts: 18/613 EXP: 1028733 Next: 55107 Since: 09-13-13 Last post: 944 days ago Last view: 71 days ago |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 55/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
Posted by planetaryplayer Look at Starshine Beach. There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id. There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long. My question: How does a .msbf work? ____________________ Current hack: Excerpt from Super Mario 256 |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2696/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
Posted by mibts Ask blank, but I doubt he'll be able to give you a decent answer, and if he can't then nobody can. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2023/4661 EXP: 22563176 Next: 520928 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Posted by mibts You're forgetting about the nessesary camera data you need. (I'll post it later. If it lacks this, it will NOT work.) ____________________ a |
| Crashdance22 |
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Normal user Level: 25 Posts: 62/112 EXP: 81494 Next: 8126 Since: 05-04-13 Last post: 3610 days ago Last view: 2852 days ago |
Is there a parameter/argument to specify which model an object uses? Like with SM64. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2702/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
Posted by Crashdance22 ModelShapeNo, if there are multiple versions it can use like PlantA/B/C/D, but you can't create your own, no. ____________________ "I hate playing musical chats" ~ Quote of the month |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 63/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
1. How do you make an NPC trigger something after saying something?
2. How do you make an event change an NPC's speech? I've been seeing a few SMG2.5 galaxy designs involving this. ____________________ Current hack: Excerpt from Super Mario 256 |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2706/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
Posted by mibts https://kuribo64.net/?page=thread&id=577 Answers question 1, 2 involves flow which nobody's bothered to figure out yet. ____________________ "I hate playing musical chats" ~ Quote of the month |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 75/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
How do you manage to figure out some of the name hashes? ____________________ Current hack: Excerpt from Super Mario 256 |
| Marionumber1 |
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Wii U hacker Level: 56 Posts: 278/709 EXP: 1338589 Next: 59587 Since: 07-07-12 Last post: 2934 days ago Last view: 68 days ago |
There's a function in the game's code that performs the hashing, which people like PhantomWings and Treeki were able to locate. There are also many strings in the game that are hashed by that function, which are also able to be found in the code. Once you have this information, it's a matter of running these strings through the hash function. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2736/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
See this or the lookup.txt included with MN1's BCSV editor to make it work. ____________________ "I hate playing musical chats" ~ Quote of the month |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 121/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
What are the first 3 obj_args for PostFogArea? ____________________ Current hack: Excerpt from Super Mario 256 |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2072/4661 EXP: 22563176 Next: 520928 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Look up Icespike's tutorial on youtube. He did something on that, iirc.
Just type in Anarchy Tutorial fog or something ____________________ a |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 122/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
Posted by Luigi It's private now. ____________________ Current hack: Excerpt from Super Mario 256 |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2073/4661 EXP: 22563176 Next: 520928 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
oh. Well then uh, test values for yourself then. ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2824/3604 EXP: 15341219 Next: 477342 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
I remember it even though it's been so long.
obj_arg0: Inner Radius obj_arg1: Outer Radius obj_arg2: Transparency(Alpha) obj_arg3: Red obj_arg4: Green obj_arg5: Blue ____________________ "I hate playing musical chats" ~ Quote of the month |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 126/331 EXP: 408752 Next: 32557 Since: 08-31-13 Last post: 2665 days ago Last view: 642 days ago |
"Let's retexture this!" "How about retexturing that!" I'm tired of these comments. Doesn't retexturing retexture every instance of an object in the game, even the ones you don't want to retexture?
I don't think duplicating is a piece of cake either. ____________________ Current hack: Excerpt from Super Mario 256 |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2088/4661 EXP: 22563176 Next: 520928 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Yes, it retextures everything that has the same name and model. ____________________ a |
| Crashdance22 |
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Normal user Level: 25 Posts: 74/112 EXP: 81494 Next: 8126 Since: 05-04-13 Last post: 3610 days ago Last view: 2852 days ago |
If you want to retexture something just load external textures in Dolphin. |
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