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03-28-25 01:07 PM |
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Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 39/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
Ask questions here about SMG2 and anyone can answer them. I'll start:
I'm curious: What happens if you replace a green star with a normal one in the ScenarioData.bcsv file and the map? Freeze? XD ____________________ Current hack: Excerpt from Super Mario 256 |
Crashdance22 |
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shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 2001/4661 EXP: 21692204 Next: 144397 Since: 07-07-12 Last post: 1686 days ago Last view: 699 days ago |
Yes. The field needs to be set to "Green" instead of "Normal" in the bcsv or else it will crash. ____________________ a |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 40/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
How do you properly add a translucent (and there's a difference between translucency and transparency) texture to a model?
Difference: Translucency = between 0% and 100% opaque exclusive Transparency = 0% opaque on the dot ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2667/3604 EXP: 14749029 Next: 119331 Since: 07-07-12 From: Colorado Last post: 3439 days ago Last view: 1596 days ago |
Make a texture with said translucency using your choice of an image editor, use SZS Explorer to convert it into a BTI, and patch it over the model using pytex1 ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 44/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
Time for the impossiquestion! ![]() How do you make a .bck for a specific .bdl? The person whose answer is tested correct will deserve much appreciation. ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 2012/4661 EXP: 21692204 Next: 144397 Since: 07-07-12 Last post: 1686 days ago Last view: 699 days ago |
Although I do not know for sure, you can't do it for custom models, because the model importer doesn't support dae, which lets you export bones and joints, which is needed for animations. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2673/3604 EXP: 14749029 Next: 119331 Since: 07-07-12 From: Colorado Last post: 3439 days ago Last view: 1596 days ago |
Yesh you can use custom models, you can use ANY BDL, it just doesn't have /multiple/ bones. You can still use the existing root one to rotate and scale and move the object around.
If you do make one for a custom model though, then you'd need to rename the file to the other files names, so it can read it - everything would be called TestPlanet or what have you. Otherwise, just edit an existing animation from th game if you want, but either way MN1's version that has you edit a text dump of the values isn't all that intuitive, but it works. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 45/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
Posted by Luigi And that, everyone, is why it's called the impossiquestion! ![]() What's the difference between a bone and an edge; a joint and a vertex? ____________________ Current hack: Excerpt from Super Mario 256 |
koopatroop |
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Member Normal user Level: 24 ![]() Posts: 53/111 EXP: 77555 Next: 570 Since: 03-13-13 Last post: 3742 days ago Last view: 3600 days ago |
Which 3D Modeler create the Planet Plains Planet? ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2674/3604 EXP: 14749029 Next: 119331 Since: 07-07-12 From: Colorado Last post: 3439 days ago Last view: 1596 days ago |
Posted by mibts It's exactly that, think of bones and joints as real bones and joints. In a person, the bones all stay rigid, while the joins are what bend and rotate to create motion. Each vertex in a mesh is assigned to one or more bones with a weight to determine how much it can be affected, just as how flesh sticks to bones when moving it around. Usually the weight is one though, and is only assigned to one bone. Posted by koopatroop Glem3 created it in Maya ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 46/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
What about .btp that changes a specific texture? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2679/3604 EXP: 14749029 Next: 119331 Since: 07-07-12 From: Colorado Last post: 3439 days ago Last view: 1596 days ago |
It's funny you should ask that, since nobody knows since nobody's bothered to figure it out. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 47/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
How in the world was RedBlueExGalaxy moved to Sky Station Galaxy in Planet Plains? Slot hack? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2680/3604 EXP: 14749029 Next: 119331 Since: 07-07-12 From: Colorado Last post: 3439 days ago Last view: 1596 days ago |
World map editing. Simply moving the spot on the map to a different spot so they switch plades. ____________________ "I hate playing musical chats" ~ Quote of the month |
skyl |
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PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53 ![]() Posts: 31/654 EXP: 1090113 Next: 67006 Since: 08-10-13 From: Paperplate Land Last post: 1924 days ago Last view: 1936 days ago |
How do you create custom water areas that you can swim in. Like a sphere or a cylinder? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 52/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
Posted by PaperplateismGuy WaterArea in AreaObjInfo. Set the AreaShapeNo. (or whatever it's called) to: 0 for cube 1 for hemisphere (?) 2 for sphere 3 for cylinder (?) Can someone please confirm the values with (?)? ____________________ Current hack: Excerpt from Super Mario 256 |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53 ![]() Posts: 33/654 EXP: 1090113 Next: 67006 Since: 08-10-13 From: Paperplate Land Last post: 1924 days ago Last view: 1936 days ago |
Thanks for your help. that will come in handy, but I was looking more for any shape you want using a model creator and kcl maker tools, and possibly the water flag thing on the PlanetMapDataTable. anyone know about that? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 54/331 EXP: 391502 Next: 13269 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
How do you make Mario teleport to a specific location? ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
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