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03-29-24 02:05 PM
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Main - Archived forums - SMG hacking tools development - Whitehole suggestions thread Hide post layouts | New reply

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shibboleet
Posted on 02-22-13 01:38 AM Link | #16254
I think that window runs the whole program. So, I don't think that's a good idea to do...

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Stygmax
Posted on 02-22-13 01:45 AM (rev. 2 of 02-22-13 01:45 AM) Link | #16255
Here's something else that would be really hard or impossible, even, to implement.
The ability to create new planets right from the editor. Not complex models, just basic polyhedrons like spheres, pyramids, and cubes, complete with collision and size adjusters. No textures included. This would be used as a base template for more complex, textured models. Than you would just place the appropriate gravity tile.

I just think this feature would be time-alleviating in the long run.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 02-22-13 01:46 AM Link | #16256
Once again, easier said than done :P

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Stygmax
Posted on 02-22-13 01:46 AM Link | #16257
Note I said it would probably be impossible. Just worth a shot.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 02-22-13 02:15 AM Link | #16267
It's not impossible, it's just going to be a pain :P
It will take a while..that's for sure.

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Stygmax
Posted on 02-22-13 02:17 AM Link | #16268
Just placing an untextured sphere? ....Wow. I guess I'll take your word for it.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 02-22-13 02:20 AM (rev. 2 of 02-22-13 02:21 AM) Link | #16271
Well it involves the texture coordinates, faces, polygon, exporting, making, and converting. :P (Even a fucking boatload of OpenTK (Or GL. Depends.)

That's about.......almost a long period of coding to do.

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Yoyoman
Posted on 03-02-13 04:25 PM Link | #16852
I know a little bit of basic. Does that count for anything?

Arisotura
Posted on 03-02-13 05:13 PM Link | #16859
No. Whitehole is coded in Java.

Also, back on topic.

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

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Yoyoman
Posted on 03-04-13 11:50 PM Link | #17005
Here's an idea, is it possible to combine editors together to make one big editor?

Flame8765
Posted on 06-03-13 08:57 PM (rev. 2 of 06-03-13 09:50 PM) Link | #23982
Might I suggest an Orbit option similar to Toad's Tool 64? Once enabled, the camera will center itself and follow your current selection. The user will be able to "orbit" around the object and zoom in/out of it. This makes things a lot easier IMO.

EDIT: I have one more suggestion: A "Drop to Ground" option where the object moves itself to the nearest polygon in the Y Axis.

NWPlayer123
Posted on 06-03-13 11:15 PM (rev. 2 of 06-03-13 11:16 PM) Link | #23987
Yeah, he plans to add better cameras in the next version but I totally agree on having both an orbit and pan tool, because then I can navigate like in sketchup which seems really familiar to me.

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Tahcryon
Posted on 06-04-13 04:30 AM Link | #24011
Posted by NWPlayer123
Yeah, he plans to add better cameras in the next version but I totally agree on having both an orbit and pan tool, because then I can navigate like in sketchup which seems really familiar to me.


Yeah, that's probably the only thing that I don't like about Whitehole. How you can't orbit around like in sketchup. I suggested this to Mega-Mario a long time ago, but I don't think he ever gave me a reply.

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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mariogalaxythree
Posted on 06-19-13 12:52 PM Link | #26049
Yeah. Whitehole is good as it is (a big step up from Anarchy), but the cameras are an issue.

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Arisotura
Posted on 06-19-13 01:00 PM Link | #26059
Did you really have to reply to a two weeks old thread to repeat what has already been said?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Stygmax
Posted on 09-01-13 01:27 PM Link | #31547
Bumping for a reason. Is it possible to add support for custom filenames, like in Reggie? For example, instead of replacing planets to have them load in Whitehole, you could choose a custom planet filename from your ObjectData and have it load in Whitehole.

Would it require a code to function in game, or can that be done through an XML?
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 09-01-13 02:08 PM Link | #31553
You don't have to... just add the file with the others it is reading from, rename an object, and it loads. We probably aren't going to make it fancy until we port the importers.

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"I hate playing musical chats" ~ Quote of the month

skyl
Posted on 01-02-15 01:21 AM (rev. 2 of 01-02-15 01:22 AM) Link | #53682
Suggestions:

1. Not having to extract the iso- just select it when you open the program and you can edit it.

2. Save As button.

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