Kuribo64
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03-28-24 02:18 PM
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Main - General SM64DS hacking - Create a model Hide post layouts | New reply


Gerry
Posted on 01-21-13 04:07 PM Link | #8501
I have created a model for super mario 64 ds, how can I do to make it read the editor?

Arisotura
Posted on 01-21-13 04:08 PM Link | #8502
'3D Model', 'Import model' iirc.

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Gerry
Posted on 01-21-13 04:18 PM Link | #8513
Sorry, I was wrong to express myself, I created a google sketchup model with only the models I export them in skp format

Fiachra
Posted on 01-21-13 05:10 PM Link | #8573
Download this plugin:
https://sites.google.com/site/messiaen64/level-importer/ObjExporter.rb?attredirects=0

Place it in C:/Program Files/Google/Google SketchUp 8/Plugins/

Open Sketchup, Plugins>OBJ Exporter
Make sure you choose "Export front faces", not "Guess which faces to export".

natnew
Posted on 03-13-13 08:17 PM (rev. 8 of 03-13-13 09:12 PM) Link | #17799
uhh... how do you replace a level's model?

it keeps freezing on me

EDIT: works, but I can't texture it, and it looks wierd...











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[image][image][image]

Fiachra
Posted on 03-13-13 09:00 PM Link | #17809
Posted by natnew
uhh... how do you replace a level's model?

it keeps freezing on me

EDIT: works, but I can't texture it, and it looks wierd...

You need to make sure you remove (or edit) texture animation - Texture Animation>Remove All so the game doesn't freeze.

Texture images need vertically flipped before importing (just the images, not in the model).

If you're talking about within the editor, it's either because their not 256-colour indexed images, (and/)or there's something wrong with your .mtl file (probably Kd values).

If you mean within the game it's either the above reasons or there are too many textures - reduce their size - the DS can't handle many and messes them up if there are too many.


Also, when asking for help, you need to be much clearer, is it the editor or the game that freezes? In what way do they look weird? etc.

natnew
Posted on 03-13-13 09:14 PM (rev. 2 of 03-13-13 09:14 PM) Link | #17814
Posted by Fiachra
Posted by natnew
uhh... how do you replace a level's model?

it keeps freezing on me

EDIT: works, but I can't texture it, and it looks wierd...

You need to make sure you remove (or edit) texture animation - Texture Animation>Remove All so the game doesn't freeze.

Texture images need vertically flipped before importing (just the images, not in the model).

If you're talking about within the editor, it's either because their not 256-colour indexed images, (and/)or there's something wrong with your .mtl file (probably Kd values).

If you mean within the game it's either the above reasons or there are too many textures - reduce their size - the DS can't handle many and messes them up if there are too many.

Also, when asking for help, you need to be much clearer, is it the editor or the game that freezes? In what way do they look weird? etc.


the editor freezes when I import, and what I'm talking about is above^

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[image][image][image]

Fiachra
Posted on 03-13-13 10:20 PM Link | #17819
Don't use test map b - it makes the player a brick block for some reason. Try another level.

The editor freezes if there are too many materials (over 256, if this is the case there are likely duplicates, export with meshlab to remove them) or it can't find either the specified image file or the material referenced in the mtllib.

If your computer's slow it'll take a while to import, during which it'll appear frozen. This is with any model.

Also make sure your scale isn't too large that you're actually inside the model.

If it's still not working I'd need to see the model, you can PM it and I'll look at it tomorrow or Friday.

natnew
Posted on 03-13-13 11:19 PM Link | #17830
I put it over peach castle floor 1, it works now.

just need lower-res. textures...

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[image][image][image]


Main - General SM64DS hacking - Create a model Hide post layouts | New reply

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