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Nin
Posted on 09-04-16 01:30 PM Link | #76878
[image]
Official Indie Experience Inside



English/日本人

Oh no, Cloudland is in trouble! The evil King Cloud has stolen all of the Cloudland dreams, and now nobody can fall asleep! It's up to On-Yan, protector of Cloudland, to journey on a quest to stop King Cloud...

やばい!クモランドランドは大変です! すべてのクラウドランドの夢が悪の王クラウドを盗んでいました、 そして誰も眠り込むできない! オン-ヤん、クラウドランドの保護者は旅をして、悪の王クラウドを止めるために...

-----------------------------

This is an retro nostalgic indie game about the color red and onions. Inspired by a lot of classic games and stuff like that. Journey through many worlds and encounter many different creatures in your quest to save the day. It's been in development for around 4 and a half months now and I think it's finally playable enough for me to show it off.

This indie game is being made by:
Me - Lead Programmer
JaxCheese - Lead Composer (Bandcamp)
Neweegee - Lead Pixel Artist (Deviantart)
Blutorus - Additional Artwork
LuigiM9/Kirby's Adventure - Additional Artwork
Someguy - Additional Programming
Masashi27 - Translations


Screenshots

Old Gif:
[image]

New Screenshots (the size got changed when I uploaded these so sorry about that):
[image]
[image]
[image]
[image]
[image]


Soundtrack Sampler:
Menu Theme
Title Theme
Cutscene Theme

Game expected to release some time in 2017
Follow for updates here!

CodingKoopa
Posted on 09-04-16 02:58 PM Link | #76879
I know that it's part of the theme, but will there be other color palettes available? I think that red would get unpleasant on the eyes after playing for a while, like the Virtual Boy.

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Nin
Posted on 09-04-16 03:32 PM Link | #76883
Posted by TheKoopaKingdom
I know that it's part of the theme, but will there be other color palettes available? I think that red would get unpleasant on the eyes after playing for a while, like the Virtual Boy.



There is a grayscale mode in the game

TRS
Posted on 09-04-16 03:35 PM Link | #76885
What even is that spinning board thing?

Nin
Posted on 09-04-16 04:08 PM Link | #76887
Posted by TRS
What even is that spinning board thing?


It's your main weapon in the game. You use it to destroy enemies. Legend has that it's a magical artifact of sorts

poudink
Posted on 09-04-16 05:17 PM Link | #76888
It reminds me a bit of Psycho Waluigi.

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Arisotura
Posted on 09-04-16 05:19 PM Link | #76889
The wooden log weapon seems to make it too easy-- just place it in front of the character and it auto-destroys most enemies you run across.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

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Nin
Posted on 09-04-16 08:09 PM Link | #76892
Posted by poudink
It reminds me a bit of Psycho Waluigi.


PW was one of my big inspirations so that is obvious.

Posted by StapleButter
The wooden log weapon seems to make it too easy-- just place it in front of the character and it auto-destroys most enemies you run across.


The game won't be that easy. Those enemies are just for testing and most enemies in the final game will require thought to defeat.

Yami
Posted on 09-04-16 08:47 PM Link | #76893
Posted by Nin
English/日本語

...

やばい!クモランドランドは大変です!すべてのクラウドランドの夢が悪の王クラウドを盗んでいたので、そして誰も眠り込むできない!オンヤン、クラウドランドの保護者は旅をして、悪の王クラウドを止めるために。。。


The game looks interesting, it reminds me a bit to the Virtual Boy, but with a Kirby-style game.
ゲームは面白そうね。ちょっとバーチャルボーイで出版したカービィゲームににているよ!

Nin
Posted on 09-04-16 09:53 PM Link | #76894
Posted by Yami
The game looks interesting, it reminds me a bit to the Virtual Boy, but with a Kirby-style game.
ゲームは面白そうね。ちょっとバーチャルボーイで出版したカービィゲームににているよ!


Thanks for liking it! My biggest influences with this were Kirby and Physco Waluigi

Nin
Posted on 09-10-16 09:40 PM Link | #77099
[image]
Meet dozier, the first "complex" enemy in the game
Dozier stands still, due to sleeping, and snores out handfuls of "Z"'s that can harm the player. Hitting Dozier with your magical stick won't hurt him though. What you have to do is bounce the "Z" back at Dozier to wake him up, and attack him, all done with the Stick.
Also that isn't a third leg so don't even mention it.

Arisotura
Posted on 09-10-16 10:45 PM (rev. 2 of 09-10-16 10:51 PM) Link | #77102
interesting enemy concept.


however, the game's limited colorimetry makes it sorta hard to distinguish the foreground and background. I expect the foreground to be brighter, but the 'harmful Z' thing shown in the screenshot is about the same brightness level as the background, which makes it hard to distinguish.

I guess it works better in the real game if the background uses parallax scrolling, though.

the choice of red as a unique color doesn't help, either. it's the color human eyes are the least sensible to. although there aren't that many red tones here.


edit- oh right, I saw that old GIF again. you do use parallax scrolling, which is good. along with animations, distinguishing things is less of a problem than I thought from seeing the still screenshot.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Nin
Posted on 09-11-16 02:44 AM Link | #77107
Posted by StapleButter
interesting enemy concept.


however, the game's limited colorimetry makes it sorta hard to distinguish the foreground and background. I expect the foreground to be brighter, but the 'harmful Z' thing shown in the screenshot is about the same brightness level as the background, which makes it hard to distinguish.

I guess it works better in the real game if the background uses parallax scrolling, though.

the choice of red as a unique color doesn't help, either. it's the color human eyes are the least sensible to. although there aren't that many red tones here.


edit- oh right, I saw that old GIF again. you do use parallax scrolling, which is good. along with animations, distinguishing things is less of a problem than I thought from seeing the still screenshot.


The "Z" constantly changes color, from bright to dark, so it should be easier to be seen ingame. I just got unlucky with the frame thing. Also, there is an option to have the game be played in grayscale mode, which could be better.

Nin
Posted on 09-24-16 04:57 PM Link | #77926
[image]

Signs and finalized other things

Isaac
Posted on 09-24-16 05:08 PM Link | #77927
I really love the style of this game, keep up the good wrok!
e

Arisotura
Posted on 09-24-16 07:28 PM Link | #77935
Nice!


Makes me think of something: what's the game coded in? Have you guys thought about console ports, official or homebrew?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

C-lector
Posted on 09-24-16 08:20 PM Link | #77939
It seems very good and interesting, the red eally reminds me of the Virtual Boy by though.
Good work and luck!

MusiMasta
Posted on 09-24-16 08:49 PM Link | #77943
Concept seems nice and interesting...would love to play this when it is completed! Keep up the good work! :)

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Isaac
Posted on 09-24-16 10:02 PM Link | #77952
Staple if I remember correctly its coded from Gamemaker, Music from Click Team Fusion, and I cant think of the other software she? or he used.

I did buy GMS: Master edition so if you need exporting then you can contact me if you want!
e

Nin
Posted on 09-24-16 10:06 PM Link | #77953
Posted by StapleButter
Nice!


Makes me think of something: what's the game coded in? Have you guys thought about console ports, official or homebrew?


Yes, I have plans for a console port. This is being programmed in Fusion 2.5, which has exporters for XBox One, PS4, and Wii-U. However, by the time the game comes out, the Wii-U will be long dead, so except the game to potentially come out on XBox One and PS4 if anything (Idk if NX would even be suitable for a game like this). Also, this game has a website now I quickly made for the game inspired by those cheesy 90's internet webpages. It's mostly a screenshot archive but with enough digging, you might find something good....

Since 1995

Posted by GamesWithIsaac
Staple if I remember correctly its coded from Gamemaker, Music from Click Team Fusion, and I cant think of the other software she? or he used.

I did buy GMS: Master edition so if you need exporting then you can contact me if you want!


Pixel Art is done in Game Maker, coding in Fusion 2.5, and music done in Famitracker.
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