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Main » SM64DS hacking » Super Mario Galaxy 64 DS a long and time consuming process
Poll
What do you think about this?
You can atleast give it a try, I think.
 5
Of course! You can do it with effort!
 0
No, you might just stop right now.
 0
5 users have voted so far
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Posted on 08-03-11, 11:57 pm
Shyguy Shyguy


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Posted by ray
Ok thank you ^.^
And I have problems exporting the textures... SZS modifier cant open arc files but it should


Okay-- where did you find the previous textures?
Posted on 08-04-11, 12:06 am

 

Posts: 38/65
Since: 07-17-11

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Spriters resource ^.^
Posted on 08-04-11, 10:15 am
Shyguy Shyguy


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Posted by ray
Spriters resource ^.^


is that a place or something?... anyway, see if you can find those I need by search.... and when you find them, "Add Website As Favorite/Bookmark"
Posted on 08-04-11, 10:38 am (revision 1)

 

Posts: 39/65
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Umm.. What? Sorry i didnt understand
THIS: http://www.spriters-resource.com/ is spriters resource and THIS: is the site where I found the textures + model files http://www.models-resource.com/wii_gamecube/supermariogalaxy/index.html

EDIT: Screenshot of the Bowl ^.^
Posted on 08-04-11, 04:05 pm (revision 1)
Micro-Goomba Micro-Goomba


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Since: 05-11-11

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You do know it's easy creating bowls and spheres with the Sphere tool (just put this file in the Sketchup plugins folder and a sphere option should be under Draw). I would help out but I have kinda alot of stuff on my plate right now (both in real life and online)

Edit: I made a simple Bowl Sketch up file because I love you guys
Posted on 08-04-11, 07:46 pm (revision 2)

 

Posts: 40/65
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Hey thank you But whats the difference between both plugins?

EDIT: The sphere is complete filled I only want a half sphere which is not filled

EDIT2: @uTopia
I could also try to edit the life bar to the one of SMG or generally icon changes^^
Posted on 08-04-11, 07:49 pm
Shyguy Shyguy


Posts: 62/82
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Posted by vinnyboiler
You do know it's easy creating bowls and spheres with the Sphere tool (just put this file in the Sketchup plugins folder and a sphere option should be under Draw). I would help out but I have kinda alot of stuff on my plate right now (both in real life and online)

Edit: I made a simple Bowl Sketch up file because I love you guys


Thanks for the hint... but still. I simply like doing it manually =/ Not that I don't appriciate your support, don't get offended, but; well it's how I like doing things =)

And for you Ray... thanks for the sites, I'l take a look at them later. Right now I will go and watch Terminator Salvation =D
Posted on 08-04-11, 08:28 pm

 

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Is this size ok? Textures are temporary
Posted on 08-04-11, 08:44 pm
Kuriboss

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Seems a little too big.

Also, those textures make me think, someone should definitely try making Minecraft levels
Posted on 08-04-11, 08:58 pm

 

Posts: 42/65
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Noooooo.... Why should I? xD Joke. I did allready one^^ It looks very nice And you think I should make it smaller? ok...
And I was not able to hide this anymore

But it seems to be VERY big, and when I tried to import it and scaled it very small, it is not shown
Posted on 08-04-11, 11:11 pm (revision 1)
Shyguy Shyguy


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Posted by ray
Noooooo.... Why should I? xD Joke. I did allready one^^ It looks very nice And you think I should make it smaller? ok...
And I was not able to hide this anymore

But it seems to be VERY big, and when I tried to import it and scaled it very small, it is not shown


WOAH WOAH WAOH.... Thay IS the original level right? if not.... then YOUR SO THE MAIN MODELER =P

Posted by ray
Is this size ok? Textures are temporary



I agree with Mega-Mario... I think that's beyond the boundaries .... i think, I don't know. Did you test if mario looked like if he was just walking into a wall, but there really isn't anything there? Cuz, that would be the boundaries.... thats what that concernse me =/
Posted on 08-04-11, 11:13 pm (revision 1)

 

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It IS the original one But now there's the BUT: Its NOT mine I have it from models rescource ;D A subforum for models of spriters resourcee^^ Like I said, I tried to export and import it to SM64DS, but Sketchup freezes when exporting it to obj, or in the Editor and in the game it will not be shown. I tried it also with scaling it very small so you SHOULD see it... NOTHING xD But I could send you the file so you can see better which things you have to do, instead of an image You have only to click the import butoon from sketchup and choose this 3DS file

EDIT: I could run like allways ;D no collision problems but there have to be the island, too. So I will make it smaller^^
Posted on 08-04-11, 11:19 pm
Shyguy Shyguy


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Posted by ray
It IS the original one But now there's the BUT: Its NOT mine I have it from models rescource ;D A subforum for models of spriters resourcee^^ Like I said, I tried to export and import it to SM64DS, but Sketchup freezes when exporting it to obj, or in the Editor and in the game it will not be shown. I tried it also with scaling it very small so you SHOULD see it... NOTHING xD But I could send you the file so you can see better which things you have to do, instead of an image You have only to click the import butoon from sketchup and choose this 3DS file

EDIT: I could run like allways ;D no collision problems but there have to be the island, too. So I will make it smaller^^


About the boundaries, thats good to hear =D

About the level. Well, I'm not asking to get the original level. That's what this project is all about, a fan made process. The only thing we are going to use that's related to the game is Textures.
Posted on 08-04-11, 11:20 pm

 

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So there can be COMPLETE new levels? o0
Posted on 08-04-11, 11:22 pm
Shyguy Shyguy


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Posted by ray
So there can be COMPLETE new levels? o0


what exactly do you mean? Rewrite that sentence please...
Posted on 08-04-11, 11:24 pm

 

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Do you want to make complete new levels or the old levels as good as we can?
Posted on 08-04-11, 11:27 pm
Shyguy Shyguy


Posts: 66/82
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Posted by ray
Do you want to make complete new levels or the old levels as good as we can?


If mean by "the old levels" as those we already are working on, then yes, we continue with'em
Posted on 08-04-11, 11:28 pm

 

Posts: 46/65
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Ok So I could send you the 3DS file, because then you can edit the Bunny hunt planet again... If you would like
Posted on 08-04-11, 11:30 pm
Shyguy Shyguy


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Posted by ray
Ok So I could send you the 3DS file, because then you can edit the Bunny hunt planet again... If you would like


What... BAH. I'm so slow.

Okay:

1. We do NOT edit the original levels or whatever
2. When we shall make a level, we start from scratch!
3. We continue on the levels we've allready made...

Okay, that would clear things up =)
Posted on 08-04-11, 11:33 pm

 

Posts: 47/65
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You dont understand me

My idea was:
I send you the model file.
Then you can open it
With this, you can improve YOUR model because its easier as with a image. Get it?
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