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03-28-24 08:54 AM
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Main - Archived forums - General SMG hacking - Object Spawner Properties Hide post layouts | New reply


Crashdance22
Posted on 12-06-13 02:08 PM Link | #35719
With object spawners (such as bob-omb and bubble generators) is it possible to change what object is spawned, how many are spawned at a time, etc? I haven't messed around with parameters yet, but the database doesn't mention these things.

NWPlayer123
Posted on 12-06-13 02:24 PM Link | #35723
There are specific object spawners for a reason, you couldn't change it unless it let you via a variation of the SAME enemy with an obj_arg. I'm sure it /IS/ possible to control the speed and/or number that spawn, also with an obj_arg, but again, nobody's documented them.

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"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 12-07-13 03:30 AM Link | #35749
1) There isn't any speed for the spawning of bomb-ombs.

2) Well if nobody's going to do it, you're welcome to step in and help test the parameters.

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Crashdance22
Posted on 12-09-13 09:46 PM Link | #35884
I documented a few generators. When testing I would suggest setting a save state after selecting your save file right before the Observatory level data is loaded.

Crashdance22
Posted on 12-12-13 04:38 PM Link | #35954
I wonder if one day when arguments are better documented it would be possible to edit the arguments of the object that is spawned?

shibboleet
Posted on 12-12-13 04:40 PM Link | #35955
umm the object that's spawned has it's default values.


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Main - Archived forums - General SMG hacking - Object Spawner Properties Hide post layouts | New reply

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