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SMG Stage FilesystemThe SMG Stage Filesystem is split up into parts. And those parts are listed here:
The most IMPORTANT type of archive in this whole game. This file stores where objects are placed, areas that are configured, camera data, path data, Debug information, Layers for certain stars, List info (Always has a Undefined entry), and much more.
This is the most important file to comet changing and star adding. This configures how many stars are in a level, what type of star, and what type of comet, and how much time you get for the level.(Found only in the files that have the last part "Galaxy" in it.)
This archive mostly holds lighting stuff. Like glares, tone, etc.
Holds light information on levels. And effects.
Sound is basically....sound. It holds audio effects for levels, and the BGM Music (Backround Music).
The ghost luigi that is in the level. This file can be opened, but it shows nothing in anarchy. So, we have to extract it using tools. When we do, there are file types called .gst and .pad files.(Found only in the files that have the last part "Galaxy" in it.)
Cutscene holders. They are filled with bcsv animations that configure triggered cutscene animations in-game. All have to be present for a certain type of animation.
In this file, all of the objects in the levels' models are added here. Adding files to this isn't needed for proper functions in a level.
All of the zones and information to them are stored in here.
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