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Debug Stack Trace ListHere, we can put down the addresses of the first line in the LR Save and show everybody what's wrong based on what we find.
For example, a crash happened with 80070AAC. So it's shown as this:
80070AAC- AreaShapeNo not assigned.
If you get a white screen, it's a problem with the memory. Because it happens with invalid scenarios and huge models.
and so we can continue the list. Why a wiki page? Everybody can edt it and expand the list. So, let's crash the game on purpose and figure out some things to put down here.
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