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Debug Stack Trace List

Here, we can put down the addresses of the first line in the LR Save and show everybody what's wrong based on what we find.

For example, a crash happened with 80070AAC. So it's shown as this:

80070AAC- AreaShapeNo not assigned.

If you get a white screen, it's a problem with the memory. Because it happens with invalid scenarios and huge models.

and so we can continue the list. Why a wiki page? Everybody can edt it and expand the list. So, let's crash the game on purpose and figure out some things to put down here.

Page rendered in 0.011 seconds. (2048KB of memory used)
MySQL - queries: 17, rows: 66/66, time: 0.010 seconds.