Description: |
Green mushroom that gives the player an extra life. If a mushroom is to be spawned from a tree, Nintendo places the "create tag" mushroom 0.2 y points above the "tag" mushroom.
TODO: figure out parameters
Parameter 1:
TTTT where
T: Type
0000 - Like spawned from block (springs out, trundles around slowly and eventually disappears)
0001 - Trundles around, trying to avoid player.
0014 - Still, until approached; then does a big jump. It sparkles, but never disappears.
0015 - Spawns when one Mushroom with Parameter 1 set to F6 is triggered. Mushroom trundles around, trying to avoid player and eventually disappears. There is not point having more than one 00015 mushroom, as only the first one will spawn.
0016 - Nothing?
0017 - Spawns when one Mushroom with Parameter 1 set to F8 is triggered. Mushroom flies towards the player, going through all obstacles.
0045 - Spawns when four Mushrooms with Parameter 1 set to F6 are triggered. Mushroom trundles around, trying to avoid player and eventually disappears.
0085 - Spawns when eight Mushrooms with Parameter 1 set to FB are triggered. Mushroom trundles around, trying to avoid player and eventually disappears.
00F1 - Nothing?
00F2 - Still, until approached; then it starts trundling back and forth very quickly, eventually disappering.
00F3 - Still
00F4 - Mushroom jumps when approached
00F6 - Invisible tag for one Mushroom with Parameter 1 set to 0045 or 0015. If you have too many triggers it won't work.
00F7 - Nothing?
00F8 - Invisible tag for one Mushroom with Parameter 1 set to 0017. See 0017 for more info.
00FB - Invisible tag for one Mushroom with Parameter 1 set to 0085. See 0085 for more info. Appears and acts like a coin.
* Files:
** /data/ARCHIVE/arc1.narc/data/normal_obj/oneup_kinoko
*** oneup_kinoko.bmd |