Timer Delay Switch (TimerSwitch, rev. 2) |
By NWPlayer123 on 09-24-13 |
Category 'Event controllers', known, fully documented |
This is basically a delay switch. Needs an SW_B of whatever connected to an SW_A of whatever switch you want to use to trigger it (Area, Ground-Pound), and an SW_A connected to whatever to trigger after the time runs out.
EG: SwitchArea with SW_A of 10, TimerSwitch with SW_A of 11 and SW_B of 10, and 10 Kuribos with SW_APPEAR of 11. |
Data files: none |
Object fields: • Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay. |
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Invisible Switch (Timer Delay) (TimerSwitch, rev. 3) |
By Hiccup on 05-25-15 |
Category 'Event controllers', known, fully documented |
This is basically a delay switch. Needs an SW_B of whatever connected to an SW_A of whatever switch you want to use to trigger it (Area, Ground-Pound), and an SW_A connected to whatever to trigger after the time runs out.
EG: SwitchArea with SW_A of 10, TimerSwitch with SW_A of 11 and SW_B of 10, and 10 Kuribos with SW_APPEAR of 11. |
Data files: none |
Object fields: • Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay. |
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