Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for TeresaChief

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Big Boo (TeresaChief, rev. 7)
By SunakazeKun on 09-27-14
Category 'Enemies', known
A ghost enemy with an item inside. In Deep Dark Galaxy, it had a Power Star inside. Since it was originally meant to be a Big Boo, you can change it's collision values and it will adapt, unlike a normal Boo. Obj_arg7 has to be set, otherwise the game crashes.
Data files:
• /ObjectData/TeresaChief.arc
Object fields:
The star number.: integer in Obj_arg0. The scenario number.
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Unknown 2: integer in Obj_arg1. Unknown
Big Boo (TeresaChief, rev. 8)
By Hiccup on 05-15-15
Category 'Enemies', known
A ghost enemy with an item inside. In Deep Dark Galaxy, it had a Power Star inside. Since it was originally meant to be a Big Boo, you can change it's collision values and it will adapt, unlike a normal Boo. Obj_arg7 has to be set, otherwise the game crashes.
Data files:
• /ObjectData/TeresaChief.arc
Object fields:
The star number.: integer in Obj_arg0. The scenario number.
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Unknown 1: integer in Obj_arg1. Unknown

Object databases - SMG - Last changes - Changes for TeresaChief

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