Item Boo/Big Boo (TeresaChief, rev. 6) |
By shibboleet on 09-27-14 |
Category 'Enemies', known |
A ghost enemy with an item inside. In Deep Dark Galaxy, it had a Power Star inside. Since it was originally meant to be a Big Boo, you can change it's collision values and it will adapt, unlike a normal Boo. |
Data files: • /ObjectData/TeresaChief.arc |
Object fields: • The star number.: integer in Obj_arg0. The scenario number. • Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue • Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom • Unknown 2: integer in Obj_arg1. Unknown |
|
⇨
|
Big Boo (TeresaChief, rev. 7) |
By SunakazeKun on 09-27-14 |
Category 'Enemies', known |
A ghost enemy with an item inside. In Deep Dark Galaxy, it had a Power Star inside. Since it was originally meant to be a Big Boo, you can change it's collision values and it will adapt, unlike a normal Boo. Obj_arg7 has to be set, otherwise the game crashes. |
Data files: • /ObjectData/TeresaChief.arc |
Object fields: • The star number.: integer in Obj_arg0. The scenario number. • Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue • Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom • Unknown 2: integer in Obj_arg1. Unknown |
|