Boo (Teresa, rev. 15) |
By Hiccup on 05-20-15 |
Category 'Enemies', known |
The standard Boo enemy. |
Data files: • /ObjectData/Teresa.arc |
Object fields: • Unknown 0: boolean in Obj_arg0 • Unknown 1: integer in Obj_arg1 • Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. • Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
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Boo (Teresa, rev. 16) |
By Hiccup on 05-25-15 |
Category 'Enemies', known |
The standard Boo enemy. Gets defeated when touched by Rainbow Mario or one of Fire Mario's fireballs. |
Data files: • /ObjectData/Teresa.arc |
Object fields: • Unknown 0: boolean in Obj_arg0 • Unknown 1: integer in Obj_arg1 • Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. • Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
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