Boo (Teresa, rev. 11) |
By MK7tester on 12-17-13 |
Category 'Enemies', known, fully documented |
The standard boo enemy. |
Data files: • /ObjectData/Teresa.arc |
Object fields: • Unknown1: boolean in Obj_arg0. No seen effect. • Unknown2: integer in Obj_arg1. No seen effect. • Item: list in Obj_arg7: null, 0 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. |
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Boo (Teresa, rev. 12) |
By SunakazeKun on 08-29-14 |
Category 'Enemies', known, fully documented |
The standard boo enemy. |
Data files: • /ObjectData/Teresa.arc |
Object fields: • Unknown1: boolean in Obj_arg0. No seen effect. • Unknown2: integer in Obj_arg1. No seen effect. • Item: list in Obj_arg7: null, 0 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. • Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
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