Octoomba (Takobo, rev. 4) |
By Crashdance22 on 12-11-13 |
Category 'Enemies', known |
Blue octopus-like enemies. Known as Electrogoomba in SMG1. |
Data files: • /ObjectData/Takobo.arc |
Object fields: • Unknown1: boolean in Obj_arg0. No effect. • Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward. • Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement. • Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement. • Unknown2: integer in Obj_arg4. No effect. • Unknown3: boolean in Obj_arg5. No effect. |
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Octoomba (Takobo, rev. 5) |
By Crashdance22 on 12-25-13 |
Category 'Enemies', known, fully documented |
Blue octopus-like enemies. Known as Electrogoomba in SMG1. |
Data files: • /ObjectData/Takobo.arc |
Object fields: • Unknown1: boolean in Obj_arg0. No seen effect. • Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward. • Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement. • Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement. • Unknown2: integer in Obj_arg4. No seen effect. • Unknown3: boolean in Obj_arg5. No seen effect. |
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