Mandibug (StinkBugSmall, rev. 4) |
By Crashdance22 on 12-25-13 |
Category 'Enemies', known, fully documented |
A large stinkbug with a hard shell that charges at Mario. It can be defeated with a ground pound. |
Data files: • /ObjectData/StinkBugSmall.arc |
Object fields: • Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario. • Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close. • Unknown1: integer in Obj_arg3. No seen effect. |
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Mandibug (Small) (StinkBugSmall, rev. 5) |
By Hiccup on 05-20-15 |
Category 'Enemies', known, fully documented |
A large stinkbug with a hard shell that charges at Mario. It can be defeated with a ground pound. |
Data files: • /ObjectData/StinkBugSmall.arc |
Object fields: • Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario. • Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close. • Unknown1: integer in Obj_arg3. No seen effect. |
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