Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for StinkBugSmall

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Mandibug (Small) (StinkBugSmall, rev. 10)
By Hiccup on 05-27-15
Category 'Enemies', known
A large stinkbug with a hard shell that charges at Mario. It can be defeated with a ground pound. If you touch in when Rainbow Mario, it gets defeated like you ground-pounded it.
Data files:
• /ObjectData/StinkBugSmall.arc
Object fields:
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
Mandibug (Small) (StinkBugSmall, rev. 11)
By Hiccup on 05-27-15
Category 'Enemies', known
A large stinkbug with a hard shell that charges at Mario. It can be defeated with a ground pound. If you touch in when Rainbow Mario, it gets defeated like you ground-pounded it. TODO: Do they only give coins in SMG2?
Data files:
• /ObjectData/StinkBugSmall.arc
Object fields:
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7

Object databases - SMG - Last changes - Changes for StinkBugSmall

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