Spiked Sentry Beam (RingBeamer, rev. 7) |
By Crashdance22 on 12-10-13 |
Category 'Enemies', known |
A spiked stationary robot that releases rings of energy. |
Data files: • /ObjectData/JumpBeamerBeam.arc
• /ObjectData/JumpBeamerBeamBloom.arc
• /ObjectData/JumpBeamerBeamShadow.arc
• /ObjectData/RingBeamer.arc |
Object fields: • Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear. • Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (Crashdance22: Only in SMG2? Don't see any change in SMG1). • Delay: integer in Obj_arg1. Delay of it activating(?) |
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Spiked Sentry Beam (RingBeamer, rev. 8) |
By MK7tester on 12-22-13 |
Category 'Enemies', known |
A spiked stationary robot that releases rings of energy. |
Data files: • /ObjectData/JumpBeamerBeam.arc
• /ObjectData/JumpBeamerBeamBloom.arc
• /ObjectData/JumpBeamerBeamShadow.arc
• /ObjectData/RingBeamer.arc |
Object fields: • Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear. • Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only) • Delay: integer in Obj_arg1. Delay of it activating(?) |
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