Kuribo64 SMG object database
Home | ForumsLogin

Object databases - SMG - Last changes - Changes for RingBeamer

View changes for revision:  1   2   3   4   5   6   7   8 
Spiked Sentry Beam (RingBeamer, rev. 7)
By Crashdance22 on 12-10-13
Category 'Enemies', known
A spiked stationary robot that releases rings of energy.
Data files:
• /ObjectData/JumpBeamerBeam.arc
• /ObjectData/JumpBeamerBeamBloom.arc
• /ObjectData/JumpBeamerBeamShadow.arc
• /ObjectData/RingBeamer.arc
Object fields:
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (Crashdance22: Only in SMG2? Don't see any change in SMG1).
Delay: integer in Obj_arg1. Delay of it activating(?)
Spiked Sentry Beam (RingBeamer, rev. 8)
By MK7tester on 12-22-13
Category 'Enemies', known
A spiked stationary robot that releases rings of energy.
Data files:
• /ObjectData/JumpBeamerBeam.arc
• /ObjectData/JumpBeamerBeamBloom.arc
• /ObjectData/JumpBeamerBeamShadow.arc
• /ObjectData/RingBeamer.arc
Object fields:
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)

Object databases - SMG - Last changes - Changes for RingBeamer

Page rendered in 0.013 seconds. (2048KB of memory used)
MySQL - queries: 19, rows: 76/76, time: 0.010 seconds.