Foggy Area (PostFogArea, rev. 3) |
By Codybean1 on 06-17-13 |
Category 'Areas', known |
Obj_args control fog color and depth. A great example of dense fog in-game is in Freezy Flake's Star 3 mission. Look into that galaxy in Whitehole for an example of how PostFogArea is normally set up. Modifying scale_x/y/z changes range of use.
Use these values in PostFogArea for dense white fog:
Obj_arg0 1B1F
Obj_arg1 1E61
Obj_arg2 FF
Obj_arg3 E1
Obj_arg4 E1
Obj_arg5 F0
Obj_arg6 FFFFFFFF
Obj_arg7 FFFFFFFF
Looking for more documentation. -Codybean1 |
Data files: none |
Object fields: none |
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Foggy Area (PostFogArea, rev. 4) |
By NWPlayer123 on 10-26-13 |
Category 'Areas', known |
This is the fog used in places like Fluffy Bluff Star 2 for a blizzard effect. |
Data files: none |
Object fields: • Inner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself. • Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself. • Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy. • Red: integer in Obj_arg3. The Red part of the RGB color of the fog. • Green: integer in Obj_arg4. The Green part of the RGB color of the fog. • Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog. |
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