Cataquack (Poihana, rev. 5) |
By MK7tester on 02-10-13 |
Category 'Enemies', known |
Placing this will spawn a cataquack. Watch out or they will flip you into the air! |
Data files: • /ObjectData/Poihana.arc |
Object fields: none |
|
⇨
|
Cataquack (Poihana, rev. 6) |
By Crashdance22 on 12-10-13 |
Category 'Enemies', known |
Placing this will spawn a cataquack. Watch out or they will flip you into the air! |
Data files: • /ObjectData/Poihana.arc |
Object fields: • Jump Height: integer in Obj_arg0. How high Mario will jump when the cataquack launches him. 0 means he will not move (you can get stuck in a loop too). • Sleeping: integer in Obj_arg3. Determines if the cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. Other values appear to have no effect. • Unknown1: integer in Obj_arg4. No effect. • Unknown2: integer in Obj_arg7. No effect. |
|