Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for Poihana

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Cataquack (Poihana, rev. 5)
By MK7tester on 02-10-13
Category 'Enemies', known
Placing this will spawn a cataquack. Watch out or they will flip you into the air!
Data files:
• /ObjectData/Poihana.arc
Object fields: none
Cataquack (Poihana, rev. 6)
By Crashdance22 on 12-10-13
Category 'Enemies', known
Placing this will spawn a cataquack. Watch out or they will flip you into the air!
Data files:
• /ObjectData/Poihana.arc
Object fields:
Jump Height: integer in Obj_arg0. How high Mario will jump when the cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: integer in Obj_arg3. Determines if the cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. Other values appear to have no effect.
Unknown1: integer in Obj_arg4. No effect.
Unknown2: integer in Obj_arg7. No effect.

Object databases - SMG - Last changes - Changes for Poihana

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