Kuribo64 SMG object database
Home | ForumsLogin

Object databases - SMG - Last changes - Changes for Poihana

View changes for revision:  1   2   3   4   5   6   7   8   9   10   11   12   13 
Cataquack (Poihana, rev. 12)
By Hiccup on 05-20-15
Category 'Enemies', known
Watch out or they will flip you into the air!
Data files:
• /ObjectData/Poihana.arc
Object fields:
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns. TODO: Respawns after what?
Unknown 7: boolean in Obj_arg7. No seen effect.
Cataquack (Poihana, rev. 13)
By Hiccup on 05-26-15
Category 'Enemies', known
Watch out or they will flip you into the air!
Data files:
• /ObjectData/Poihana.arc
Object fields:
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.

Object databases - SMG - Last changes - Changes for Poihana

Page rendered in 0.020 seconds. (2048KB of memory used)
MySQL - queries: 19, rows: 79/79, time: 0.016 seconds.