Cataquack (Poihana, rev. 10) |
By SunakazeKun on 01-10-15 |
Category 'Enemies', known, fully documented |
Placing this will spawn a cataquack. Watch out or they will flip you into the air! |
Data files: • /ObjectData/Poihana.arc |
Object fields: • Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too). • Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. • Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns. • Unknown2: boolean in Obj_arg7. No seen effect. |
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Cataquack (Poihana, rev. 11) |
By Hiccup on 05-15-15 |
Category 'Enemies', known, fully documented |
Placing this will spawn a cataquack. Watch out or they will flip you into the air! |
Data files: • /ObjectData/Poihana.arc |
Object fields: • Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too). • Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. • Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns. TODO: Respawns after what? • Unknown 7: boolean in Obj_arg7. No seen effect. |
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