Tulips (PlantB) (PlantB, rev. 9) |
By SunakazeKun on 03-07-15 |
Category 'Effects and decorations', known, fully documented |
Another variation of plants. Requires a ShapeModelNo. to tell the game which model to load (B00 or B03, corresponding to such number, 0 or 3)
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ShapeModelNo. values:
0 Pink Tulip
3 Polemonium |
Data files: • /ObjectData/PlantB00.arc
• /ObjectData/PlantB03.arc |
Object fields: • Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path. • 0(Flower Color): list in Obj_arg3: 0: Pink 1: Yellow 2: Purple. Defaults to Pink if left blank. |
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Tulips (PlantB) (PlantB, rev. 10) |
By SunakazeKun on 03-07-15 |
Category 'Effects and decorations', known, fully documented |
Another variation of plants. Requires a ShapeModelNo. to tell the game which model to load (B00 or B03, corresponding to such number, 0 or 3)
_____________
ShapeModelNo. values:
0 Pink Tulip
3 Polemonium |
Data files: • /ObjectData/PlantB00.arc
• /ObjectData/PlantB03.arc |
Object fields: • Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path. • Flower Color: list in Obj_arg3: 0: Pink 1: Yellow 2: Purple. Defaults to Pink if left blank. |
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