Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for JetTurtle

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Throwable Koopa Shell (JetTurtle, rev. 15)
By shibboleet on 03-31-13
Category 'Items', known, fully documented
You can pick up and throw this shell on land, and ride it underwater.
Data files:
• /ObjectData/Koura.arc
Object fields:
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Red Shell: integer in Obj_arg0. Spawns a red shell, which homes in on some enemies and has a faster underwater speed.
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.
Throwable Koopa Shell (JetTurtle, rev. 16)
By SunakazeKun on 09-27-14
Category 'Items', known, fully documented
You can pick up and throw this shell on land, and ride it underwater.
Data files:
• /ObjectData/Koura.arc
Object fields:
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed. | Blue Shell: VERY glitchy
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.

Object databases - SMG - Last changes - Changes for JetTurtle

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