Throwable Koopa Shell (JetTurtle, rev. 15) |
By shibboleet on 03-31-13 |
Category 'Items', known, fully documented |
You can pick up and throw this shell on land, and ride it underwater. |
Data files: • /ObjectData/Koura.arc |
Object fields: • No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown. • Red Shell: integer in Obj_arg0. Spawns a red shell, which homes in on some enemies and has a faster underwater speed. • Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow. • Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up. • ???: integer in Obj_arg3. When set, no visible change is made. |
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Throwable Koopa Shell (JetTurtle, rev. 16) |
By SunakazeKun on 09-27-14 |
Category 'Items', known, fully documented |
You can pick up and throw this shell on land, and ride it underwater. |
Data files: • /ObjectData/Koura.arc |
Object fields: • No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown. • Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed. | Blue Shell: VERY glitchy • Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow. • Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up. • ???: integer in Obj_arg3. When set, no visible change is made. |
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