Empty Koopa Shell (JetTurtle, rev. 11) |
By shibboleet on 01-08-13 |
Category 'Items', known, fully documented |
You can pick up and throw this shell on land, and ride it underwater. |
Data files: • /ObjectData/Koura.arc |
Object fields: • No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown. • Red Shell (Unused in SMG2): integer in Obj_arg0. Spawns a red shell. • Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow. • Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up. |
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Throwable Koopa Shell (JetTurtle, rev. 12) |
By MK7tester on 01-08-13 |
Category 'Items', known, fully documented |
You can pick up and throw this shell on land, and ride it underwater. |
Data files: • /ObjectData/Koura.arc |
Object fields: • No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown. • Red Shell (Unused in SMG2): integer in Obj_arg0. Spawns a red shell. • Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow. • Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up. |
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