Flame Shooter (FirePressureRadiate, rev. 5) |
By Crashdance22 on 12-09-13 |
Category 'Enemies', known, fully documented |
Shoots bursts of flames, SMG1 only. |
Data files: • /ObjectData/FirePressure.arc |
Object fields: • Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. • Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 30-25 is average. • Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100. |
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Flame Shooter (FirePressureRadiate, rev. 6) |
By Crashdance22 on 12-09-13 |
Category 'Enemies', known, fully documented |
Shoots bursts of flames, SMG1 only. |
Data files: • /ObjectData/FirePressure.arc |
Object fields: • Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. • Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average. • Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100. |
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