Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for FirePressureRadiate

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Flame Shooter (FirePressureRadiate, rev. 5)
By Crashdance22 on 12-09-13
Category 'Enemies', known, fully documented
Shoots bursts of flames, SMG1 only.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 30-25 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
Flame Shooter (FirePressureRadiate, rev. 6)
By Crashdance22 on 12-09-13
Category 'Enemies', known, fully documented
Shoots bursts of flames, SMG1 only.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.

Object databases - SMG - Last changes - Changes for FirePressureRadiate

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