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Object databases - SMG - Last changes - Changes for FirePressure

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Fireball Shooter (FirePressure, rev. 22)
By Crashdance22 on 12-08-13
Category 'Enemies', known, fully documented
A F.L.U.D.D lookalike shooter that shoots fireballs.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
Fireball Shooter (FirePressure, rev. 23)
By Hiccup on 05-20-15
Category 'Enemies', known
A F.L.U.D.D lookalike shooter that shoots fireballs.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.

Object databases - SMG - Last changes - Changes for FirePressure

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