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Object databases - SMG - Last changes - Changes for FirePressure

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Fireball Shooter (FirePressure, rev. 14)
By MK7tester on 01-12-13
Category 'Enemies', known, fully documented
A F.L.U.D.D lookalike shooter that shoots fireballs.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Rotation: integer in Obj_arg0. The rotation of the Flame-Shooting Nozzle. Doesn't support negatives. Rotation is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Useless Function: boolean in Obj_arg7. Doesn't appear to do anything.
Fireball Shooter (FirePressure, rev. 15)
By MK7tester on 01-12-13
Category 'Enemies', known, fully documented
A F.L.U.D.D lookalike shooter that shoots fireballs.
Data files:
• /ObjectData/FirePressure.arc
Object fields:
Nozzle Rotation: integer in Obj_arg0. The rotation of the Flame-Shooting Nozzle. Doesn't support negatives. Rotation is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Useless Function: boolean in Obj_arg7. Doesn't appear to do anything.

Object databases - SMG - Last changes - Changes for FirePressure

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